Alright well, I didn't get top 100. Thats fine! I'm totally not upset about it. (okay I am totally upset) But thats fine. In the end I'd still call this Jam a success. I did get in the top 150 for everything besides audio. Thats really good! I'm still learning gamedev after all. I've only got like 1 and a half ish years of experience. So basically I just want to thank everyone who rated my game (even if it was a bad rating) Honest ratings help me know where to improve as I want to continue this project and make it into something better. If you're reading this, thank you for playing and i'd really appreciate it if you left ANY ideas or feedback on what to add or improve. Thanks in advance. :)
Play game
BREAK || FREE's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #112 | 3.606 | 3.606 |
| Overall | #130 | 3.224 | 3.224 |
| Artwork | #133 | 3.394 | 3.394 |
| Video Pitch | #137 | 3.121 | 3.121 |
| Enjoyment | #149 | 3.121 | 3.121 |
| Audio | #160 | 2.879 | 2.879 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are able to go out of bounds at any time, meaning you have to do some out of the box thinking in order to beat levels quickly
Video Submission
https://www.youtube.com/shorts/zomAEiZvCoQ
Comments
I love this game, my only suggestion is a longer and more detailed tutorial. The game itselsf is not difficult or complex in its mechanics, but as its so different from what we usually expect in first person games, its hard to understand until you play like 3 minutes. So a bigger and more guided tutorial could help the player understand what is happening since the start of the game.
Also, every time i get to the level selection menu and click level 3 and the click back the HTML game crashes. It doesnt happen with other levels.
I figured out the cause of the bug! It's not only level 3. Its every single level with a keycard enemy. The game forgets to clean up the keycard they drop because it drops on an OnDestroy() function. Meaning when the scene is left without having killed the keycard enemy it spawns the card and causes an error and in turn crashing the game. Thanks again for the feedback!
At first, I was kinda confused & a bit lost on how the game worked, but after dying a couple of times, I understood the dashing/clipping mechanic. Speedrunning through levels is fun, and using the shield guys to bounce is quite fun as well. The clipping being tied to your health is a good way to balance it, so you can't just spam it. I kinda wish that there was a sensitivity slider and maybe a more fleshed-out tutorial, but this game is really fun to speedrun and go for ratings. Also, I like how calm the ending is.
The concept is really cool.
It just needs more levels and more different types of enemies ^^
Once my dumbass understood that the noclipping was an intended mechanic the game became much much more enjoyable XD. Enjoyed the art and the gameplay speed quite a bit wish there was a bit more feedback when you no clip, kill and die.
Interesting concept. I think a little bit more of a tutorial could do this game some good, but overall fun
Really creative idea with a banger execution! I think if levels had more enemies to kill and gain hp from and in turn be longer and require more creative wall clipping, it could be an insane speedrunning game, could definitely see this become a full title! also the art and music were great and fit the game's mechanics like a glove. (also the grading system for each level with the colored smileys was confusing)
Yes I agree that the rating system is really bad... I should probably have used a clearer visual such as letters From S to D or something instead of the smileys. I wanted to have a similar system to neon white with its medal system where the score is based on time only, I should probably have the required times listed next to the medals or something. Thank you for playing and for the feedback!
The is very unique and creative game that gives you limitless possibilities in how you complete a level. The sensitivity on the camera is bit too sensitive but other than that I had a blast.
Really cool concept and execution — the out-of-bounds dashing feels clever and fits the theme super well. Cool style and sounds. Once the movement clicks it’s very satisfying to route levels and push for cleaner runs. A clearer hint about all levels being unlocked from the start would help. A fun and memorable jam entry overall.
Cool concept, I think you nailed the theme. Reminds me a lot of Dani's demo Karlson game. It's got some real good potential.
Please check out my game too!!: /jam/bad-ideas-game-jam-2026/rate/4438335
😀I tried your game! I like the idea, and the sound effects and music is so good.😁
Hey, I tried your game and I really like the idea of going out of bounds as a core mechanic, it’s a really clever take on the theme
It took me a bit to get used to the camera and movement, but once it clicked it felt really satisfying trying to optimize runs and figure out levels
The style and overall feel are really nice too, it stands out
Nice work! I’m also in the jam, so if you get a chance to check my game I’d love to hear your thoughts






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