Such a great game , i'm so sad that i didnt find it till now. I love the idea and it was super fun. It was a little confusing at the start but within a round or 2 you get the hang of it. Little animations for when the automatic items are used would be good (just make them pulse) I would love to see it expanded. I love how you made it in godot !! Only other point would be a ui scaler as on my pc it was a little small but otherwise, what a game
Play game
Outside The Bag's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Video Pitch | #54 | 3.550 | 3.550 |
| Overall | #72 | 3.510 | 3.510 |
| Enjoyment | #73 | 3.525 | 3.525 |
| Audio | #87 | 3.250 | 3.250 |
| Artwork | #98 | 3.675 | 3.675 |
| Creativity | #116 | 3.550 | 3.550 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Outside The Bag is a game where you have everything inside your inventory - health, armor and different items
You defeat enemies by playing items outside the bag
The game turns common mechanic into a roguelike as a way to think outside the box
Video Submission
https://youtube.com/shorts/N8QjVPWfgrY
Comments
Overall pretty short and sweet experience! Loved the combat system here. My only note is that when I died the first time, there was a big audio bug with the boss theme not ending, so instead of going to the shop I felt more compelled to restart the game instead. Not a bad game at all despite that!
Fantastic little dungeon crawling resource manager! I had a lot of fun and the gameplay loop has you coming back to play more every time! Amazing job!
i got the item that does 3 damage at the end of every turn and ended up damage tanking till I died LOL
the art is good the video is good and the idea is the best of all
I had fun playing this! The art and audio design are great and feel really cohesive together. I did find that my play through felt a little too short, but wanting more of a game is a good thing! Great job!
Really cool idea, I like how everything revolves around the inventory, it makes you think differently compared to other roguelikes
The item variety and synergies make runs pretty fun and addictive once it clicks
Nice job on this, I left a rating. If you get a chance check out my game too, I’d really appreciate it if you could rate it and tell me what you think
A great game idea, and well executed - there are a lot of items to chose from and synergies to make.
Unless I'm half asleep, what do you do when you run out of attacks?
Only thing I'd personally change, not sure if others would feel the same but if the combat was more in the centre of the screen.
Nonetheless, a very good game!
Very neat concept, im a fan. Buuuut I do find it a bit odd that from my experience, if you run out of attack items its just over and you need to restart. Also if you restart during the boss the music doesnt stop lol, I really liked the artwork and the items did feel pretty good, so overall its a good game!
Cool concept, I'm probably just dumb but was having trouble attacking, it didn't really click for me. Nice job overall! And thank you for checking out Postal Apocalypse :)
This is really good and I wish there were more enemies so I could play for longer!
I found the different types of relics and items really unique and they all had really good sprites, I did encounter a bug where items would overlap on top of eachother (or keep the sprite visible in an empty slot) in the windows build but it never fully harmed my experience. I also think the ability to stack health bags would've been nice as sometimes the game wouldn't count them together as a pool of health (eg 10 & 7 = 10), but I think I did see some effects were designed on them not being stackable so that's just a me issue!
Generally I really liked the fast paced music and clean artwork, I really hope you will do more with this in the future!! Great Job!
Really cool idea! The variety of items provided a lot of interest and variety in runs. Really fun roguelike with quick and snappy progression!
(Just a little note, I kept dying on the boss and the music didn't stop playing! Just wanted in case you continued work on the project)
Nice art! Nice Concept! I know there wasn't much time but I think that Adding some slay the spire ? events would be cool, could add to the flavor of the game. Still it was a fun game to play, just a nice and unique combat system!
Awesome gameloop. There should probably be a place to explain what effecs like STRENGTH and FREE mean exactly but other than that I really enjoyed it. Building up combos was super fun and with bit more of polish and specially more content this would reach its full potential!
Unfortunately my Legendary hammer of power bugged out and I couldnt use it or its passive didnt to damage in the end of the turn, and I tried to use it many times to the point the game crashed and I lost my progress. Great idea with the being the merchant thing, music is a banger as well.
I would say the text is quite hard to read, even the big letters in the kinda of tutorial is difficult to read because of the font and the translucent background.
I feel like its hard to have a sense of progress if you are constantly selling everything and using everything. Unless you can spend all your money on relics that all can be used together every time, the game feels like it never goes anywhere. Also why is the merchant going to a merchant? Should be like the "player" is trying to sell stuff to him.
This game definitely games tho! Congrats!
The art was really wonderful! I had a much better time on my second play through when I didn't use the awesome legendary item.
Truly an incredible game. Seriously I want a full release of this and I'll definitely be playing in my off-time.
This has got to be the best one I've played so far!!! You did a wonderful job!!






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