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Package Return Operator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #153 | 3.200 | 3.200 |
| Enjoyment | #201 | 2.850 | 2.850 |
| Overall | #206 | 2.830 | 2.830 |
| Video Pitch | #215 | 2.700 | 2.700 |
| Audio | #232 | 2.500 | 2.500 |
| Creativity | #239 | 2.900 | 2.900 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
To complete each puzzle, you must place your box top-up at the end to get the returned item outside the box.
Video Submission
https://youtube.com/shorts/CGbWrK6Snd8
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Comments
Really fun puzzle game, real brain buster here. Each new mechanic introduced kept the gameplay feeling nice and fresh! Great submission!
Loved the puzzles! tho I'm lowky a bit slow with em
The different notes for each side of the box was a nice touch, and the art was cool
pretty fun, a few suggestions! One, maybe up the speed of the box. Two, communicate the piston a bit more. I thought the piston was time based, but eventually I realized it was every three moves. One way I would fix this is putting a timer on it that counts down from 3.
I really enjoyed the game. It's quite fun on mobile and has some unique gimmicks. Despite the gameplay loop being pretty common (move box around by rotating it in specific ways) there are some fun and unique gimmicks that aren't as common like the rotating tiles, limited usage tiles, and the glowing red buttons required to activate the end of a level. There are quite a few issues I have though. I feel like the sound design is pretty lacking, having minimal music and the sound effects get pretty irritating. You have to wait quite a bit between moves, which is annoying. And the artwork could definitely be improved, for example adding details to the barren brown background of making more detailed textures. Lastly, the levels are very easy until the last level which is much harder. The difficulty could definitely be more of a slope than jumps and falls when a gimmick is introduced. It's overall a very fun game but feels as if it's missing a lot.
Thanks for all the comments, much appreciated! I think I will be working on a lot of the issues you mentioned moving forward, I definitely want to keep moving with this concept. For the levels, I just ran out of time to make more of a progression, so once I finished introducing each tile, I made a few more and then one massive level at the end as a proof of concept for bigger levels. Thanks again!
like the game! The puzzles had me using my brain (as much as my brain can lol) Good work :D
quite interesting. Nive variety of mechanics and puzzles. limited space makes it easier to figure out the solution because there is se few wrong moves I can make.
Also I got locked in mid air and can't move anymore :(
Thanks for the comments! That glitch happened to someone that tested it, but I could never recreate it so I just had to skip it for time. You can click the menu at the top right to reset though!
The game looks fun but it was too laggy for me
Thanks for trying it out! Not sure why it would be lagging, what device are you playing it on? It's mobile compatible, so give that a try!
I'm on windows 11, maybe it was caused i had too many tabs open
Great idea and probably game, but isometric view doesnt work well with tile movement, especially when theres no undo. I found myself falling off of the platform simply because i pressed left instead of down to move down-left repeatedly
A fun little puzzle game with beautiful art and good sound design.
Wow, this is incredible! Perfect scope for a jam game. You clearly prioritized the difficulty progression and polish, and that was a great choice. The minimalist aesthetic, the models and the cardboard brown background fits perfectly too. The core mechanic of a rolling cube has been seen many times before, but you added a lot of personality and cool new puzzle mechanics.
My favourite of the jam so far.