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Pencilvania's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #9 | 4.462 | 4.462 |
| Video Pitch | #25 | 3.846 | 3.846 |
| Artwork | #51 | 4.000 | 4.000 |
| Overall | #52 | 3.646 | 3.646 |
| Enjoyment | #156 | 3.077 | 3.077 |
| Audio | #167 | 2.846 | 2.846 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play by leaving the box that is a comic panel to solve puzzles and save the main character. Solutions are also often unconventional due to the restrictions from how images are framed.
Video Submission
https://youtube.com/shorts/jmbpVLBasvs?feature=share
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Comments
The concept is great and the art is really well done. The tank controls in 3D did take a bit to get used to and it did feel a bit slow at times (the turning around part specifically), so I can't wait for when you all add a separate control scheme for 3D. Anyhow I like puzzle games so I did enjoy this a lot, great job!
creative premise, while fitting the theme extremely well! a bit frustrating at points, but thats how puzzle games are. i love the pencil art aesthetic. good work!
Thanks for playing! I was a little worried about what the right level of hints would be, since I only had a couple people testing it before the submission.
Love the transitions between the 2d and 3d parts. Very cool.
Sick concept! I would say it was better than my concept!
I softlocked :)
What was the scenario? Sometimes, an item needs to be placed in the correct time as well as space to solve a problem (and it can usually be taken back from where it was placed to put it in the right setting without a level reset). I try to make the inspect text appropriate for such scenarios to indicate that but it's possible I missed one. (and if it's the 2D teleport thing, I'm so sorry)
Sweet idea, terrible execution. It's kind'a unplayable. Hope you get this to a good state, because the idea is great and with a team behind you, you could do really, really great and cool things! But this barely stands on its own legs as a proof of concept.
Thanks for finding that visual bug, it's repeatable and definitely annoying, not sure how neither my testers nor I came across that (especially when I kept telling my friend to inspect everything haha)! Would love to know if there were other issues you came across.
Really cool transitions between panels amazing art direction!!! Game has a unique sense of style :>
Really? It was just a text box for me when "walking" between panels. And the art STYLE is good, but they definitely need to focus on the direction of it. By that I mean they know how to make it look, but not how to make that look function with the game play.
Edit: found the issue, holding shift was intended to block interact input until release but the callback wasn't being affected as expected (super quick fix but obviously nothing can be done for the jam). My testers were generally pretty light on the inspects so none of us caught it. Sorry about that!
Is it a text box like the inspect box (transparent rectangle in the middle)?There is an occasional bug in 2D space where interactions get messed up and the level needs to be restarted (part of why fast travel is always unrestricted), my current theory is that it's a proximity edge case putting things in a funny state. I haven't been able to hit it myself yet, but my main tester has seen it a couple times and they tend to move the character around more actively than I do. A UI element being stuck on the screen is interesting though, my tester mostly just got teleported in the rare case where they ran into issues.
Beautiful ^^
I haven't finished it yet, but I want to get to the end of the story