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Control Switch Escape's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jury - Game Design | #13 | n/a | n/a |
| Audience's Choice | #13 | 2.902 | 2.902 |
| Jury - Player Experience | #14 | n/a | n/a |
| Jury - Asset Implementation | #16 | n/a | n/a |
Ranked from 82 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Shows a lot of potential, voice acting was a nice touch. I'd be curious to see the cut content implemented.
Some nice ideas and + for the voice acting. but not top tier.
It has a lot of rouge edges, but I can see the vision with the different bindings changing the controls. The trash bag section was my favorite, not only was it funny, but also that would be a cool idea for a stealth section where you can be seen but you have to stop moving to not get spotted. If you keep working on it, I would recommend looking into the Path2D node in Godot. That could probably get the guards movement closer to what you had in mind.
cool game, a shame it's so short.
Dialogue could be cutted after the first time hearing them.
Honestly really charming for what it was ^^
Honestly really charming for what it was ^^
I liked the concept, the bugs were there but I don't think they were game breaking. Voice acting was pretty cool but it felt like the conversations sometimes dragged for a bit too much. Would be really cool to see this game keep being worked on
I thought it was good fun! A little buggy but a great attempt, and I liked the tweaked gameplay styles.
My favourite part about this game is definitely the voice acting and the dialogues! You really did a great job on making all the voice acting, especially the gagged noises! The dialogues were also funny and I enjoyed them! The art is also good, maybe not much polished but still enjoyable, especially the restraints! The gameplay is very minimal and quite buggy; the enemy AI is also very rudimental and sometimes quite annoying. This game also misses sound effects for the movement and restraints and a proper menu and skip button for the dialogues.
While the voice acting is a nice touch, personally I couldn't really get into this one. A few glaring bugs the dev kindly made me aware of in the description, but there's some wonky collision here to go with a pretty simple idea of key hunting. I'm not a big fan of the art style or petsuits either, but that is 100% a personal thing. I won't dog on it too much because of the time constraint and what is I assume limited game dev experience, though.
2/5 Keep plugging away, you'll get better with more practice.