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A jam submission

Offscreen EspionageView game page

A stealth game where you have the ability to freeze the camera and walk off of the screen.
Submitted by Teragon — 17 hours, 59 minutes before the deadline
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Offscreen Espionage's itch.io page

Results

CriteriaRankScore*Raw Score
Video Pitch#3152.0932.833
Audio#3301.8462.500
Creativity#3362.2163.000
Overall#3511.9692.667
Enjoyment#3591.8462.500
Artwork#3681.8462.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The theme is "Outside of the Box" and the main mechanic of the game is walking off the screen. The screen being the box.

Video Submission
https://www.youtube.com/shorts/409E4Q09zWY

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Comments

Submitted

Really creative take on the theme, the whole idea of literally stepping “offscreen” is super clever and feels great once you start using it properly. There were a few moments where I got stuck, then remembered the mechanic and felt like a genius for figuring it out

The controls feel solid and the stealth gameplay works well, though I did find it a bit hard to keep track of positioning outside the screen sometimes. Maybe a bit more visual guidance could help with planning

Overall really fun concept and execution, I’d love to see this expanded further. If you get a chance, check out my game too, I’d really appreciate your feedback

Submitted(+1)

Really great vibes and a creative concept. Can't say 2D stealth games are my thing, but the vibe is immaculate. It's art and audio suit it really well, and the core mechanic is well-executed!

Submitted(+1)

I was quite excited for this entry, because hey I made a stealth game too! So I was intrigued to see others try the concept.

The main gameplay mechanic is brilliant. It really fits well with the theme of thinking outside of the box. There were a few times I was like "what do I do?" but then I remember the main mechanic and I feel cool for utilizing it. The addition of the scroll wheel to help adjust the field of view is a nice touch too. The level design was very fun too, the concept of doing multiple tasks for a higher score is very good for this type of game.

A problem I had with the game was that it was hard to keep track of how the level was layout outside of the box, and I would have to guess at where the boundaries are/gonna be. I think if the outlines of the level were still visible when freezing the borders, it would make it a lot easier to plan out where to go next.  I also had a frustrating time with the 3rd level, due to the way the guards are too far off screen and seem to notice you a little bit beyond their cone of vision. In general, I rather just go to a game over state right away when being spotted, because all I can think of to escape is to run around to find an exit. The main mechanic of stopping to freeze the border requires the player to stop and think, and it's pretty hard to do that when on the run. 

Also, I think that marking all the guards should have just made an exit appear instead, because I wanted to get the lore bits, but I end up having to choose between finding the guards or the lore bits. I had a moment where I marked all the guards, but didnt realize I marked the last guard and was booted out of the level, and I really wanted to find that intel folder!

Overall though, the game controlled great and was very fun to play through, I'd love to see more expanded upon with this concept, because as it stands its a really fun stealth game! I def have a lot to say about it because I love stealth games like this ahah but I hope you dont think I dislike it, I love it lots! If you expand upon it more, I'll be happy to see it.