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A jam submission

Pixome CastleView game page

For Game-Like Jam 008
Submitted by Stcash (@Stcash713) — 1 hour, 6 minutes before the deadline
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Pixome Castle's itch.io page

Results

CriteriaRankScore*Raw Score
Best Most Like the Original#102.8822.882
Game Completeness#142.8822.882
Overall#162.5882.588
Sound Design#172.4122.412
Artistry#182.5882.588
Best Creative Twist on the Original#202.1762.176

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Love the enemy sprites and the different weapons! truly captures that wolfenstein vibe. I will say the smoothness of the camera movement and player movement made me feel a little travel sick, but other than that keep it up!

Submitted

I wanted to play more but I was struggling because it seems you need to be hit by the enemy in order to hit them, maybe I'm missing something

Submitted

This was difficult. I like it tho. Love the art for the enemies.

Submitted

Nice lil game, I vibe with it. Definitely has that wolfenstein feel. I like the different weapons, though not a fan of the wand's limited range. I like the enemy variety, though some of them are really punishing, and I was sometimes taking damage from something on the last level even though the room was empty.

Submitted(+1)

The different weapons felt really cool to use, and you did a great job with the enemy sprites, they match the theme really well. It was also really cool that you included the same universe in this game. Good job 😊

Developer

Thank you! I'm going to keep introducing new Pixomes until I decide on the proper format.

Submitted(+1)

Cool little game. Nice sound design and funny enemies. I kept finding arrows all the time :D but I guess I missed the bow. Still managed to get through pretty well up to that point — I’ll probably give it another try (the bow has to be somewhere :D).

If I could suggest one improvement…

  • The movement feels a bit too floaty to me. I think the original was somewhat floaty as well, but I would have preferred more direct movement that reacts instantly to input. The character’s acceleration feels quite slow, while the top speed is a bit too high in comparison. That’s just a small suggestion though, and I think it could be improved fairly quickly ;)

Other than that, I had fun — well done!

Developer

Thank you! I was able to adjust the movement. The initial balance broke when adding controller support.  As for the Bow. On the first level When you pick up the Purple Magic Scroll, there is a door in the same room. The Bow is behind that door. Just Click. Once unlocked press 1 2 or 3 to switch weapons. There is also a Wand, Crossbow, Sword, and Magic Rod!

Submitted

Thanks for the hint ;) I’ll check it out again. And yeah, something similar has happened to me before… quick fix here, tweak this and that… upload it and boom — everything ends up worse than before :( happens to the best of us. Still, the game works really, really well overall ;)