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They Come in Fives's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was the improvement free from bugs | #2 | 4.000 | 4.000 |
| Does the improvement move game in the right direction | #3 | 3.500 | 3.500 |
| How creative was the improvement | #8 | 3.000 | 3.000 |
| Was the improvement accomplished | #8 | 3.000 | 3.000 |
| How sufficient was the improvement | #8 | 3.000 | 3.000 |
| Overall | #8 | 3.300 | 3.300 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Describe the improvement that you have been working for this jam
Adding at least two non-combat nodes to the roguelite run to make progression feel more varied and strategic.
Describe your game in one sentence
A darkly humorous narrative deckbuilder roguelite where you play as the Reaper on Lucifer’s payroll, recruiting everyday people as your Agents in a world of urban legends, 5v5 battles, and Hell runs.
What feedback are you looking for
Any feedback is welcome, especially from deckbuilder or roguelite players.
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Comments
I played it for a while; it's not the kind of game I usually play, but I found it interesting and entertaining.
My English is very bad, so I didn't understand much of the story. 😅
The art style is beautiful. 👍
If I had to criticize anything, it would be that after a while it becomes repetitive and a bit boring.I think the game is on the right track, but it needs some tweaks and improvements.
Thanks for playing and sharing this. Really glad you liked the art style ✨
Fair point on repetition 🙏 we’re working on making clashes feel more dynamic, with more interesting combinations along the way ⚔️
Played it a bit. To be hones it was boring. I didn't played many deck builders, but as far as understand the Idea of such games is that you have chance to get some strong combos because you took the right cards. Here you do almost nothing.
About translation, it's tolerable most of the time. Tutorial text is poor, I understand what it says, but translation there is not very good.
Little bug I found. In dialog with devil (after being hit by a bus) changing language will only change new text, and old text shall remain in previous language.
If it's important I was playing as policeman.
I would say game have interesting idea and some atmosphere, but I think you must work on gameplay, make it more engaging.
Thanks for the honest feedback!
Translation will be improved in the next update, and the dialogue language-switch issue is already on our fix list.
We’re working on making runs more engaging, with more meaningful choices and stronger card synergies, so your comment is very helpful.
Glad the atmosphere still came through.