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Busa's Misadventures: The Game - Chapter 0's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audience's Choice | #6 | 3.609 | 3.609 |
| Jury - Asset Implementation | #12 | n/a | n/a |
| Jury - Player Experience | #18 | n/a | n/a |
| Jury - Game Design | #19 | n/a | n/a |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A good start to what I see as series of mini RPG games released as chapters (love the concept since Deltarune)
As it is now, it is very linear with its contents and the balancing needs some tweaks here and there (it was better to just avoid combat altogether). But, I love some mechanics presented here, like the ability to still fight even when you are fully bound. Plus, an RPG that allows you to continue after losing a fight or doesn't have random encounters is always a good one.
Overall, it's a good starting point. Love to see more of Busa's Misadventures in the future >:3
Not bad, the art is really good, and I appreciate all of the different scenes. Unfortunately enemies feel way overpowered and beating them nets you nothing, and I did encounter a few glitches of being in multiple scenes at once, or escaping sometimes counting as failing, but otherwise this was nice and I hope you build on it more.
Definitely a nice little game, I quite enjoyed the simple little story. The most impressive part is definitely the amount of artwork that was created, where every enemy has multiple restrain sprites for Busy, with multiple defeat and capture screens as well.
Though that does come at the cost of gameplay. The fighting system is nice, of having the ability of different which get taken away by enemies. Though as someone else said, currently, the kick is just strictly better than everything else and stuff like the drone enemies are just immortal from calling reinforcements constantly.
Still, with a little more polish, which the gamejam deadline did not allow, I can see this be a fun little game, great job :3
Fun game, I'm very impressed with the amount of artwork made in one week!
Surprised me in the amount of content available, and I like the protagonist being a fighter. If I had a criticism it'd be that the combat system is very obviously rushed (the parry doesn't seem to do anything, kick is strictly better than all of the other options, sometimes enemies keep calling for reinforcements which makes them de facto immortal). But it could definitely be worse.
I have some design problem with this one. I think the different artstyles clash a lot. The cover pic is highly detailed, then the "overworld" is pixelart (I assume an asset pack) and the normal art always show on the left not only hides the enemy's and world sometimes it also makes the different styles impossible to ignore. During the combat I just started to spam space and ignore the normal enemy's. I think less different scenes and thereby less art would have helped to focus more on the core gameplay.