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GREEN THE GRID!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Did it make good use of the Havoc Engine? | #24 | 3.889 | 4.125 |
| Did it build on the Havoc Engine and add interesting stuff? | #30 | 3.418 | 3.625 |
| Overall | #34 | 3.536 | 3.750 |
| Does the game seem fun to play? | #41 | 3.300 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
A typo here, a clunky wording there, but the flavor is perfect and more than makes up for any lack of polish.
First off, love the theme. The ideas you have here are memorable. The layout is extremely crisp and the information is presented an extremely succinct manner. Great job in making it as easy to understand as possible.
I particularly enjoy the conditions you've laid out & how the adversaries specify which conditions they apply (espeically one of them being NIMBY which tickles me). I like that each renewable has a unique condition. I do think it'd be fun if it were triggered more commonly than the others. This might be overly contrived, but I wonder if it would be interesting that if the renewable already has a condition being applied, they mark their unique condition instead. After that, if they already have the condition + unique condition, they roll for a random condition or even just pick one that feels narratively appropriate.
I also really like the way you framed the burnout mechanic and given it narrative context, while allowing renewables to come back at the start of the next hex. I assume it's pretty unlikely, but what happens if all renewables suffer burnout at the same time? Is there some system for rebooting the game from there?
I really like the way you've built the Megafossils. They have lots of character and I'm picturing something like the Titans from the Disney Hercules movie.
Thanks for the wonderful and thoughtful feedback! I see what you mean about the unique conditions. I could probably just slide in an "or pick" to allow tables to focus on those if they want. As for all Renewables burning out, I've learned recently that one does have to consider all the edge cases. As a GM I'd probably rule that the Renewables temporarily lost that hex and have to either take downtime before trying it again, or try another one before going back to that hex.
Really clever approach to a Havoc title ... nicely done!
lovely clean presentation - so easy to follow.
Had the pleasure of getting to playtest this system a few times and it was always a blast. I love the mix of Captain Planet punch the bad guy, big sweeping godlike actions, and the game of thrones intrigue style rounds that you can bounce between with these characters.