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A jam submission

Chainwave protocolView game page

Made with Godot 4.6 and Ziva
Submitted by DeeRaghooGames — 1 hour, 29 minutes before the deadline
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Chainwave protocol's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#24.1434.143
Visuals#33.8573.857
Overall#43.5713.571
Gameplay#73.4293.429
Creativity#102.8572.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which best describes your game development experience?

Serious hobbyist - shipped or published before

Did you face any issues getting started with Ziva?

No issues

How experienced are you with Godot specifically?

Intermediate - comfortable building full games

What did you actually use Ziva for during the jam? (Select all that apply)

Writing game logic and scripts
Setting up scenes and nodes
Debugging and fixing errors
Understanding Godot concepts
Refactoring or improving code

Which phase of the jam did Ziva help the most?

Core development - mechanics and systems

Where did Ziva fall short? (Select all that apply)

I didn't experience major issues

Did Ziva meet your expectations?

Much better than expected

After this jam how likely are you to keep using Ziva?

5 - Definitely

If you were to continue using Ziva which plan feels right?

Need to see more before paying

How did the $1000 credit balance feel during the jam?

Comfortable - plenty left over

Where did you hear about this jam?

Friend or teammate

What's the single biggest thing that would make you a paying Ziva user?
When I decide to make my first commercial game

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Comments

Host(+1)

I like the graphics :) Nice looking game!

Developer

thanks for playing ! 😁

Submitted(+1)

I can't beat the boss lolll

Submitted(+1)

Genuinely really cool project! I like the contrast of everything visually gameplay wise. Awesome job submitting!

Developer(+1)

Thanks for playing. I got a lot of stuff going on right now, but I really want to play your game too!

Submitted

Nice project! I just got a little confused at first as to what were the power-ups. I thought the enemy projectiles were things I wanted to pickup at first O_O 

Developer

thanks for playing, this was a tricky one. to figure out. I was fighting scope creep and some if the ideas I had were scrapped , after almost finishing developing them, yes  there was a pick up system, but I cut it, sorry about that confusion😁. I will start playing ad rating games tomorrow.