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Grow a Slime Monster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #7 | 3.750 | 3.750 |
| Graphics | #7 | 3.625 | 3.625 |
| Audio | #11 | 2.875 | 2.875 |
| Overall | #12 | 3.250 | 3.250 |
| Gameplay | #13 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I'm a god! How can you kill a god? What a grand and intoxicating innocence!
This game was pretty chill. I had two problems though. The first one was that demon slime spawns were a bit scarce, and when they did spawn they did so right on my face. The second problem was with the final boss. When the rocks fell on my slime, my slime was stuck there until I respawned after death. Besides that though, I enjoyed this one.
I don’t know which comment to reply, but I really hoped you liked the game and becoming the god part came suddenly from nowhere, the idea popped when i almost finished my game, i’m glad that you liked it 😊
Nice entry! I think you've got some cool ideas in here, but there was too much intro upfront (some of which I missed because of UI layout issues) and not enough action for me when I got into the game itself. There were definitely other bugs and things as others have pointed out, but rather than reiterate those I'd encourage you to keep going and think about how you can be more focused for your next game. If you have fewer components or systems in your jams, you'll have less bugs for sure and you'll get a chance to dig in deep to learn how to polish those and make for an overall better experience. Over time, learning how to master fewer things at a time means you'll have built up skills to master bigger and more comprehensive projects with lots of systems. Really great job for your first game—thanks for making and sharing it!
Thank you for your compliments and stating out what is needed to be in work. I really am greatful to you for playing my game and make sure you share it with your friends (●’◡’●).
I hereby say "You're welcome!" to the greeting blob.
I know I have long list of bugs to report, but this is not done out of annoyance or spite. If I see a problem I will say something; that is how I am (And this is coming from the Minister of Endless Bugs in Kuro games, so yeah, I am one to talk...).
If this is your first game, I would say you have nothing to worry about. You are off to good start and we will hope to see more entries to Alchemy Jam from you! :)
Notes:
Bugs:
toyou for playing this game. I hope you had fun :)"Bonus:
Thank you for all your advice, I’m greatful to you for noticing all the bugs and problems, and of course it was my first game. I’ll try and fix these bugs when the jam is over. THANK YOU VERY MUCH!
Hmmm i cannot eat apple or anything? ╥﹏╥
i will wait to see if it's a bug/glitch. When I press E nothing happen
sry it was actually Q, my bad. this is my first jam and also my first game.
ooh okay nice! that helped! and congrats on your first game!! A lot to be proud of for sure !
i liked the upgrade systrem and the sound design worked really well, going for ambient atmosphere rather than music really worked well! I liked the scenery and style of background art. Level was a bit spread out too much perhaps, a lot of empty screens so ends up feeling a bit like walking simulator. Why not have a nice dense cluster of trees with 3-5 apples on a screen at a time so you can do the first quest within 5 screens instead of ~25?
i also had trouble when i fought my first demon, and ran out of energy pretty quickly fast. And i wasn't sure about waiting fifty seconds for full energy since I was probably gonna lose the fight again :P
Great job again and especially for ur first game!!! ヽ(•‿•)ノ
I really liked the idea! But due to the randomizing, apples were really rare, and it seems like you can get stuck in the growing animation, so i got softlocked when trying to get to medium size...
Oh sorry, actually that was a bug and if you want to enjoy it, you can just go and play again :)