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NULL: IS NOT READY's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #7 | 4.104 | 4.104 |
| Artwork | #11 | 4.540 | 4.540 |
| Enjoyment | #16 | 4.080 | 4.080 |
| Creativity | #16 | 4.300 | 4.300 |
| Video Pitch | #22 | 3.860 | 3.860 |
| Audio | #30 | 3.740 | 3.740 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game fits the theme "Out of the Box" in both its mechanics and its world. Instead of being a traditional shooter where you can fire endlessly (or almost lol), the player has only one shot at a time. If you miss, you must physically recover it while enemies are still attacking, which forces you to think differently, reposition, and adapt under pressure. That core idea pushes the gameplay outside the usual rules of the genre.
Video Submission
https://www.youtube.com/watch?v=DvlB3qBU5bY
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Comments
This is a really unique and well executed idea! To accomplish everything displayed in this project in just a month is crazy! From the fun and engaging gameplay, to the unique progression this is a well-rounded and insanely fun project! The art direction is insanely cohesive and is supported further by the solid sound design (I adore the pause screen in particular). Amazing submission!
A really cool and fun game! Good music, fantastic art. It gives you a lot of information all at once but you can pretty quickly get the hang of it. Great job!
I adore the artsyle you've got going on and the gameplay feels very fresh and good to play. One small gripe I have though. The transition between the different waves is a little jarring. The way the camera stops and jitters slightly as the new level loads, the music looping at every wave is a bit off too. Maybe this is just a personal opinion but I think it'd be better if it just looped seamlessly. I think a level transition animation would do wonders. Anyways, great job! this is really good stuff.
I totally agree with what you said, we just didn't have time to finish everything in time... some things got cut, but if the game were to come to steam I definitely want to finish it ^^ and thank you so much for your feedback and for playing!
Great game with some really good replayability, great job! Also, the art and artstyle are great too.
REALLY good game, genuienly really enjoyed this. would actrually play this one again its THAT good, LOVE the visuals on this you did really good
Amazing game. I don't really have anything to say. But I did get a game breaking bug during a perfect run (I had infinite and was tearing through the levels) but the moment I killed the last ennemy of a wave (a thief) I suddenly got blasted into the air by god knows what and got downed. I shot two Null (because I had infinite) and suddenly became unable to shoot, so I helplessly died. I died during a stream, so here's the video clip of my death:
https://youtube.com/clip/UgkxrAuXFQOMwjL2wIsVHk3Omwieth5Ny9RD?si=i0xf-tdXU9MA19T...
(also, with the infinite power up, some Null remain loaded and get stuck into place)
Thanks, I really appreciate it! I watched the whole livestream (even though I don't speak French...) but I had fun watching you play :>
Anyway, the "INFINITE" upgrade is more for players who find the game too difficult. If you want the purest gaming experience, avoid buying it, because yes, it breaks the premise of the game to allow everyone to get to the final boss. Then watching the clip of your death... I'm not entirely sure, but I think the Exception enemy teleported to your position, or two enemies hit you from behind at the same time(?) and thanks again for your precious feedback! It's my first video game, so comments like this are very important for me to learn what I did wrong! And thank you so much again
You're welcome. And thanks, I am glad to know you enjoyed it despite not understanding a word of what I said
I see. Well, I'll make sure to avoid using "INFINITE" (unless my outstanding ego gives up on me) and play the game the intended way. I'm glad to now have a clue how I died, and I am also glad to be of service. And once again, amazing game. I'll make sure to tell you if I encounter another issue
Speaking of which, I just remembered it, but the "pull to hand" upgrade just seemed to do nothing. Maybe I tried to use it wrong, but pressing E by itself did nothing, pressing E while dragging Null to me did nothing, running in circle around Null pressing E, and so on and so forth. So I'm worndering what it's meant to do and if I was doing something wrong with it?
The "pull to hand" upgrade is a leftover that I wasn't able to "clean up" in time. The Recovery status (hold Q) was initially an upgrade that had to be purchased in the shop, then it was moved to the default mechanic... so "pull to hand" is nothing more than the ability you already have at the start, it simply remained within the shop's pulls because this change was made 2 days before the end of the game jam! I apologize if this causes confusion f(^_^)
Bro your pfp looks like some characters of my game
That's funny a funny coincidence. My pfp is also a character of mine btw, their mask to be specific. Also it's a decade old character, maybe a bit more
Such a cool game my only critique would be that dying felt a little unfair at times but such a cool concept and it was so fun! I love all the different enemy types.