Hey everyone!
I just released a tower defense game called LAST STAND, and I’d really appreciate any feedback.
It’s a browser-playable game where you defend your base through 60 waves of increasingly difficult enemies. I focused a lot on balance and progression, so enemies are introduced in phases and each difficulty feels different.
Features:
- 10 towers with upgrade paths and different roles (AOE, anti-air, support, etc.)
- 10 enemy types (stealth units, armored vehicles, healers, drones...)
- 4 boss fights with unique mechanics (not just HP sponges)
- 4 difficulty levels (Medium is the intended experience)
You can play it here: https://scarnit.itch.io/last-stand
I’d love to hear:
- how far you got
- if difficulty feels fair
- which towers feel strong/weak
Thanks for checking it out!
