Play The Last Lamp
The Last Lamp's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #8 | 3.500 | 3.500 |
| Art & Audio | #13 | 3.312 | 3.312 |
| Use of prerequisite | #14 | 3.438 | 3.438 |
| Overall | #15 | 3.237 | 3.237 |
| Gameplay & Enjoyment | #20 | 2.812 | 2.812 |
| Use of theme | #23 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
Yes
Was made with GameMaker
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Comments
The game is great! I couldn’t reach the end, but I managed to climb a lot by clicking lol.
haha nice 😄 sounds like you went full clicker mode there
glad you enjoyed it, and hey, getting far by pure clicking is already an achievement lol
I’m still working on improving the progression and making the “end” more clear, so hopefully next time you’ll be able to reach it 👀
thanks a lot for playing! 🙏
I have never played a clicker game, and never was interested in such, but played the game, and got addicted, I liked the visuals, you incorporated the theme and prereq very well, but i think that the game lacked a goal.
Very good game though, I need more clicker games in my life now. Oh, and I broke the lightbulb...
hahaha mission accomplished then 😄
I always wanted to make a clicker that could hook even people who don’t usually like the genre
and yeah, you’re totally right about the lack of a clear goal — it’s something I’m already thinking about, like adding objectives, achievements, and maybe a more defined progression or ending
It was a struggle for me, as English isn't my first language, but the game is really cool, especially the sound and art, which I really liked. Judging by the cover, I thought it would be something quite different, but the game is great.
hey, no worries at all 😄 I really appreciate you taking the time to play and leave a comment, especially since English isn’t your first language
honestly, English isn’t my first language either — I’m from Brazil, so I speak Brazilian Portuguese 😅
I’m really glad you liked the sound and art, that means a lot to me
and yeah, the cover can give a bit of a different impression haha, but I’m happy you gave it a chance anyway
thanks again for the kind words, it really motivates me to keep improving the game 🙏
ps: tambem sou brasileiro e nos estamos falando em ingles kkkkk viva o internacional kkk
haha that’s fair 😄 I’ll definitely look into adding more music variety (or at least making it less repetitive over time)
really glad you enjoyed unlocking new lamps, that’s one of my favorite parts too
and yeah, I agree about having a bigger goal — I like your idea a lot actually, something like saving up for a “final” lightbulb or a proper ending would make the progression feel more satisfying
thanks a lot for the feedback and the suggestion, it really helps 🙏
Sounds are awesome!I feel like it is what make it so addictive. So simple, but so nice! Awesome! :D
Thank you so much! I'm really glad you liked the sounds — I put a lot of care into making them feel satisfying 😄
the juice on switching the light felt very nice, not too big of a clicker fan though
Thanks! Really glad you liked the switch feedback 😄 And no worries, clickers are a bit of a niche haha
Its satisfying and fun... game is super polished as well... felt very comforting... great work!
Thank you so much! I'm really happy to hear that 😄 I tried to make the game feel polished and comforting, so it means a lot!
Fun and addictive game, polished art and sfx. Very cozy, great job!
Thank you so much!! I'm really happy you enjoyed it 😄 I put a lot of care into the art and sound, so it means a lot!
Nice placement game! the sound of switch the light is relaxing:)It can be better if the upgrading system can be more complex and the light can turn on/off automatic when the money increase automatic:)
Congrat a nice submission!!!
Thank you so much!! I'm really glad you liked it 😄 And thanks for the suggestions — I really like the idea of making the upgrade system more complex and adding some kind of automatic switching. I might explore that in future updates!