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Atomicity's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #14 | 3.354 | 3.750 |
| Audio and Visuals | #20 | 3.130 | 3.500 |
| Theme implementation | #29 | 2.683 | 3.000 |
| Fun | #35 | 2.012 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you fit the theme?
Atomicity interprets "Time is a Resource" by treating your limited stability clock as a finite supply that must be managed across every experiment. Each second spent paused in the Field Guide to identify hidden atoms is a permanent withdrawal from your total operational capacity. Success depends on balancing thorough research against the speed of synthesis to ensure you don't bankrupt your time before the compound is stabilized.
How many cookies did you eat?
10
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Comments
Yo a chemistry game!
great job on the visuals and audio!
maybe I'm misreading something, but the timer was unaffected by me reading the field guide for as long as I pleased. however, I didn't mind that because the timer is so short already I couldn't imagine it being even shorter.
I will say I did have some fun, but it did just turn into trial and error most rounds because of duplicate properties on the atoms. there's definitely some good potential here (loved the artstyle!) but might benefit from some tweaking to get that gameplay loop just right.
1) Yes timer is unaffected by the field guide thats the reason the time is only 15sec, its intentional that you use that time pause of filed guide 2) Yes after launching the game I realized that I am rare chemistry nerd..... + the tutorial at start was not that good should have kept it like 30 sec ig its 15 right now 3) Thanks for your feedback I would fix all the listed error during the full launch and notify you
Btw can you also rate the game...I have like 0 ratings rn