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A jam submission

How da cookies crumble V2View game page

Submitted by M.O.G25777 — 7 minutes, 24 seconds before the deadline
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How da cookies crumble V2's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#312.2002.200
Theme implementation#352.2002.200
Originality#362.2002.200
Audio and Visuals#392.0002.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you fit the theme?
if you run out of time you die. kill enemies and collect cookies to increase your time

How many cookies did you eat?
about 78 if i remeber correctly

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Comments

Submitted

I loved the game. however i think the enemies should react when taking damage. because i could shoot them from far away and they wouldnt do anything

Developer

when i first made the game the screen was a bit smaller i made it bigger to make it a bit easyer but didnt relize thhat the enemies could be cheesed but im happy to hear you liked it :>

Submitted

Pretty nice game! I especially like the character and enemy designs. I do feel like the movement is a little sluggish, but other than that, this is a very cool game with a nice implementation of the them. Good job!

Developer(+1)

Thank you! btw did you beat it first try? i never tested the boss i didnt wanna risk running out of time so i have no clue how easy or hard it is

Submitted

I might have done something wrong, but I don't think I could deal damage to the boss. I also noticed something (might be with my monitor resolution) but I could shoot enemies from far away without them noticing me. This made some of the harder enemies very easy to cheese. I tried to fight the boss normally and I would say (for a boss) the difficulty was pretty good, maybe a little on the harder side. But again, I might have done something wrong that made me unable to damage it. Still, it was a fun game!

Developer

i kept forgetting to give bigbob a health bar so you might be doing damage but ill try and check either before i go to bed or sometime tomorrow. also im not shocked the enemies are cheesable they have a range of about 200 pixels and i made the camera scale larger so you could actually seem them before they shoot you/ so the player doesnt just run into bullets trying to speed run (which may or may not have happend to me a couple times while testing it)