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Delver's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #6 | 4.000 | 4.000 |
| Gameplay | #22 | 3.400 | 3.400 |
| Overall | #42 | 3.080 | 3.080 |
| Originality | #47 | 3.100 | 3.100 |
| Sound | #50 | 2.600 | 2.600 |
| Art | #60 | 2.300 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
UI can be improved a bit. But I really liked getting jumpscared, gg
Thank you! Yeah I wish I had a little more time to polish lol
Simple, but scary! I love the flash of the gun muzzle, and how these guys creep up on you! Needs some music and some more enemy variations. Great work!
Thank you! I was proud of the muzzle flash lol. I think I'm gonna release a more polished version of the game with more monsters/content
Cool game idea i want sure what is the goal, but cool game.
Thanks! You're supposed to just walk around the cave and kill all of the monsters. Wish I had some time to put in game dialogue to hint at that
Good job man, the concept is strong, the deadline probably hit you hard as it hit me, but the core is there. If you want to keep working i think the result would be awseome.
Thanks! Yeah, that deadline came up quick lol. I think I am gonna release a polished version of the game with some more content after the jam!
кому нужен фонарик, когда можно шмалять в воздух и видеть всё? (даже так я не смог найти последнего зомбика-чудика)
Gameplay was alright, could have used a bit more polish, when it comes to visuals and mechanics. And as you mention yourself in one of the comments the narrative leading up to a boss would probably have helped a lot.
good foundation though, if you end up refining the game in the future.
Yeah, I definitely had too large of a scope for how busy I was this week and couldn't implement a lot of the polish and features I wanted :( I'm gonna be polishing it up for a more polished build on itch. Thanks for the feedback!
I would’ve preferred to have the enemy and health bars swapped but over all a good game. I don’t see the Theme though.
That's fair. I wanted to create a narrative leading up to a boss at the end which would've been "what's hiding in there", but I wasn't able to put enough time in for that. At this point I would just say you're hunting these monsters which are "hiding" in the cave.
Thank you for taking the time to play :)
Ah, I see. It seems we both over estimated the things we can implement in the given time. I would still like to see your vision for the finished game though, as it still was fun and challenging. Maybe you can develop it further and just keep the jam version available. I’d really like to see the boss fight and intended ending.