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Borrowed Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme implementation | #5 | 4.167 | 4.167 |
| Originality | #6 | 4.000 | 4.000 |
| Audio and Visuals | #15 | 3.500 | 3.500 |
| Fun | #19 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you fit the theme?
You have a certain amount of time to beat each level. Falling takes away 10 seconds. If you want to make some of the jumps easier you can clone yourself but that also takes 10 seconds. This way time becomes a resource that you can choose to make it easier at your own risk.
How many cookies did you eat?
TOO MANY
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Comments
Very cool! I like the concept, it feels almost like The Company of Myself if you played that old flash game (what with the cloning/shadow/afterimage mechanism). I got confused by the indicator at the wall on level 2, but other than that I had a pretty good time with this game. Good work!
thank you! Yeah originally for level 2 I had an arrow (as text) pointing up but when I exported my project it turned into some squiggly lines for some reason
This is a really cool concept and excellent use of the theme. My only complaint is that the controls felt a little awkward due to the D and F keys being right next to each other, making it difficult to spawn a clone whilst moving right. But overall, great job!
Damn, what a good concept, i never thought time as a resource would work with game like this in a way some my old game that i played would do (using remnants of the player to become extra platform) until i see this
I see the vision!
It’s unfortunate that I have to die and make a clone to make a platform though (-20 seconds:( )
But the wall jumping and waiting is really cool!
I really liked this game! The concept is very unique and plays with the theme very well. There was also a nice variety of levels to play. Very nice!