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The Chairs Strike Back's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #6 | 4.000 | 4.000 |
| Audio | #7 | 3.550 | 3.550 |
| Visuals | #12 | 3.700 | 3.700 |
| Overall | #12 | 3.433 | 3.433 |
| Fun Factor | #15 | 3.300 | 3.300 |
| Gameplay | #20 | 3.000 | 3.000 |
| Theme Implementation | #49 | 3.050 | 3.050 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The game takes place on a farm in the countryside, the player have to survive through the night facing a lot of different chairs.
What tools and 3rd party assets did you use?
Unity and MagicaVoxel.
AllSky Free - 10 Sky / Skybox Set by rpgwhitelock was used for Skybox.
How did you use generative AI? (If you did)
Everything was created without using generative AI.
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Comments
Getting cornered by a bunch of couches was not on my list of things I was expecting to happen today. Also the music is fantastic.
REALLY WOW
Stunning, I agree :)
This is the best game I've ever seen! It's fun, endless, and it even has a storyline. That's exactly what I love. So far, this is the BEST game in the Game Jam!
Thank you for playing our game and your very kind message :o!
Oh wow. This is incredible. The audio and the visuals are excellent. I love the mood that you have set. I wouldn't be surprised if this got the first place. It would be well deserved. Amazing job.
It took me a bit to set the mouse sensitivity (you have a type there btw) and doing so while getting chased by chairs was a scary experience. I suffered some rapid camera movements after choosing an upgrade which wasn't a big issue until later part of the game where I got stuck in a huge group of benches and almost got mauled to death.
Overall, absolutely awesome game. I would dream about chair apocalypse again.
Hey!
Thank you for playing our game and your very kind message, this is what motivates us to push ourselves and create more games with love and passion!
Indeed we noticed the typo issue and it should be fixed soon :)
Hey, you are very welcome! I am looking forward to more of your creations.
If you haven't yet, I would really appreciate if you tried our game and let us know what you think.
Thank you!
We already tried and rated your game, we loved what you did ;)
Thank you very much <3
Really fun game! I wasn't expecting cutscenes in a game jam project. Great job!
Thank you for playing our game! We took the decision to create narrative content for the first time, they are quite simple and short but glad you enjoyed it :)!
the game has a very cool vibe. the enemy variations are great, at one point i turned the corner and saw nothing but couches as far as the eye can see. Good stuff.
Thank you for your comment! At some point we wanted to add bigger enemies but unfortunately we ran out of time.
was pretty fun wave based roguelike nice job, and nice touch with the cutscene at the end
Thank you :)! It was our first time doing cutscenes and was pretty fun to do!
Having a cutscene in a 48 hour jam is pretty ambitious and you definitely delivered! The game felt well paced and every time I thought I had seen the last new enemy a new type appeared. I was a little confused whether the speed upgrade was movement speed or attack speed but that is a very minor critique of a great submission!
Thank you for your comment <3! It was our first time doing cutscenes and was fun to do!
Perhaps we could add the scarecrow as a new enemy hahaha
The intro was hilarious! The upgrade screen always came during an attack, so I accidentally clicked it almost every time. I think a "confirm choice button" would fix that issue.
Thank you for playing our game and sharing your feedback—we applied a fix regarding the upgrade screen, it should fix the issue :)!
Amazingly polished and fun, but the game tends to lag when the corn is on screen. Other than that, it is fantastic!
Thank you for playing our game and sharing your feedback—we really appreciate it!