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Nocturne's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Challenge | #2 | 3.667 | 3.667 |
| Sound | #2 | 3.333 | 3.333 |
| Control | #3 | 3.333 | 3.333 |
| Graphics | #3 | 3.000 | 3.000 |
| Fun Factor | #4 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Development Environment
Python(pygame)
Would you consider the game 8-Bit or 16-Bit?
8-Bit
Team Members
There are no members, only me.
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Comments
Cool game! I was able to find the Dr. Chen and Dir. Voss files, but I could not find the third file. I located the green arrow but still couldn't find the third file. It's cool how there are files left behind and how they give you a little information about Subject Zero. Also, the darkness helps to make the game scary. For me, it was a little too dark! I'm sure I was running around in circles for a while. The user interface was interesting in that it appears as though you are part of some kind of experiment. Subject Zero looks cool from close up but it's too difficult to dodge it's attacks in the dark. It's also interesting how Subject Zero can hear you running and responds to your footsteps. Nice work!
Thanks so much for playing and for the detailed feedback! I’m glad the atmosphere and the audio-sensing mechanics worked for you.I might look into tweaking the flashlight or the environment lighting in a future update. Also, a quick hint for that third file: try looking near [top-right of the maze]! Thanks for sticking with it despite the circles!
For me, the highlight was finding the files to uncover the lore of Subject Zero.
The atmosphere makes use of minimal assets which makes it quite unsettling - it radiates a kind of sterile terror.
If there was an award for a video games crappiest most useless torch then this would win hands down. On one run I burned through it in like 9 seconds :)
Good effort with the game and a unique and chilling experience to be had.
Thanks for the kind words! I’m thrilled you enjoyed digging into Subject Zero’s lore—storytelling through files is one of my favorite parts of horror.
Regarding the 'award-winning' torch: haha, I hear you! I wanted the darkness to feel oppressive, but 9 seconds is definitely a bit too much of a 'blink and you’ll miss it' situation. I’ll look into bumping up the battery life so it’s at least slightly more useful than a damp match. Thanks for playing!