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Every Second Counts's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme implementation | #2 | 4.400 | 4.400 |
| Fun | #5 | 3.800 | 3.800 |
| Audio and Visuals | #7 | 3.800 | 3.800 |
| JUDGE RANKING | #8 | n/a | n/a |
| Originality | #24 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you fit the theme?
Time is used for everything: as health, as ammo, and as currency for upgrades
How many cookies did you eat?
All of them (⊙ _ ⊙ )
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Comments
Awesome work! I love the music, I love the vibes, and (from one top-down shooter dev here to another), I love the gameplay style ;). I especially like how all the enemies are so readable (hp = number of "limbs" on each one).
Great vibes! Music is amazing! Sound fx on hit would be great too!
I could definitely see this going from a good game to a great game if more upgrades + enemies were added. The music had just enough variation to not be repetitive after 20 rounds, which is nice. One thing I will say is that the game ran perfectly when I first started but around levels 18-20, even with no enemies or pickups on screen, it started stuttering. I'm not sure what could be causing that.
Not gonna lie, I have not even tested that far myself, thank you! I'll look into it for sure. And yes, I was planning several different types of enemies, but sadly ran out of time. I might release a few updates for this game, I'm a fan of games like this myself :)
Looks fun, the gameplay is simple, and the visual effects and song used were on point!
This is a very fun game! The theme implementation was very well executed. The upgrade system also leads to some very strategic plays, depending on how much time you have left. Overall, very fun game!
I'm glad you liked it. That feeling of having to choose what upgrade you want at the expense of your life is what I wanted :)