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[REVSHARE] Unity Programmer/Designer for Cozy Skeleton Soup Game needed

A topic by discolexia created Apr 08, 2026 Views: 151 Replies: 1
Viewing posts 1 to 2

Hi! We’re All Paws No Tacos, a small volunteer collective recently started working on short, cozy narrative exploration 2.5D game with a very tight, finishable scope (around 1–2 hours of gameplay).

About the game: You play as a cute skeleton cook who solves haiku riddles to forage magical ingredients across small biomes and cook a healing soup for a grieving wizard.

PC / Unity, No combat, No fail states, strong narrative & atmosphere focus, dark but whimsical tone. Gameplay inspo: Wytchwood, Strange Horticulture, Don’t Starve

Focus: exploration, light puzzle design,minigames, environmental storytelling

Currently we are working on vertical slice of the game and we got art direction nailed down

We’re looking for one person who can bridge design + implementation, ideally someone comfortable with:

Design side: - Whiteboxing and prototyping the current slice - Help design small, memorable biomes (clear identity, strong mood) - Help creating simple but meaningful puzzles (riddle-based, environmental) - Iterating quickly on paper to in-engine

Programming side (Unity): - Implementing gameplay systems (interaction, triggers, simple puzzle logic) - Setting up scenes, prefabs, and basic state systems -Working with UI/UX (you won’t need to design UI, but help me implement it)

Current roles covered: 1 Unity programmer, 1 animator, 2x 2D artist, 2 sound designers, 1 marketing and I’m covering basic game design, narrative, UX/UI, and creative direction

Everyone on the team has industry experience.

The goal is to ship something small, polished, and cohesive on Steam as a collective project.

Timeline & commitment: Pre-production Estimated dev time: ~12 months Volunteer / flexible schedules (we all have FT jobs, families...)

If interested send a short intro + portfolio via comment, DM or discord: discolexia

(+1)

Hey! My name is Zach, and I’m a Unity developer with 3+ experience building small-to-mid scope projects, especially systems-heavy and gameplay-focused games.

A lot of my work has involved prototyping mechanics, building gameplay loops, creating UI systems, handling scene setup/prefabs, and iterating quickly from idea to implementation. I’m especially interested in projects with strong atmosphere and unique art direction, and your skeleton cook / magical ingredient concept really stood out to me.

I also enjoy puzzle and exploration design, especially when it comes to environmental storytelling, mood, and making spaces feel memorable even at a small scale. Your focus on a short, polished, cohesive experience is exactly the kind of project I’d love to help with.

You can check out some of my work here:

Itch.io: gengoattt.itch.io GitHub: github.com/GenGoattT  LinkedIn: linkedin.com/in/zach-russelo-2a556b3a0/

I’d definitely be interested in chatting more if you think I could be a good fit.