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Sienikeitto - Shroomy Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originalita | #1 | 4.134 | 4.273 |
| Ingredience - kreativita | #6 | 3.167 | 3.273 |
| Gameplay | #10 | 1.715 | 1.773 |
| Zábavnost | #10 | 2.023 | 2.091 |
| Overall | #11 | 2.582 | 2.669 |
| Ingredience - zpracování | #11 | 2.595 | 2.682 |
| Hudba | #12 | 1.715 | 1.773 |
| Vizuál a atmosféra | #12 | 2.727 | 2.818 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Perkele! (právě jsem spolu s využitím "Yötön Yö" pro dočasný název vašeho týmu, vyplýtval svoji celou slavní zásobu finštiny. Perkele.)
The ingredients use in the game is okay, but it fits perfectly to the team??
I have never seen a .pdf on an itch.io download page. It looks cursed. Very cool.
Nods (stupidly).
I will be concise and on point. Did I just... play a game using a pdf? I guess theres a first time for everything. That was a really cool experience and I did not expect it to work that well (some of my choices werent saved, but I guess thats what happens when you only have 6 variables available xD)
Interesting experiment technology-wise and cute art style. Frankly, I don't know if I managed to win the game, but the "You Ate" slide was shown to me two times while clicking more-or-less without a plan. Bonus points for the ability to show this game as your next performance review presentation.
Great technical achievement and a really funny and cool story of making it.
The game itself though, leaves a lot to be desired. I know I couldn't come up with a visual novel story with only 5 variables, but even so, it is evident in the game that the technology isn't really suitable for an "actual" game.
I do admire that, even within these super strict constraints, you were able to implement all ingredients pretty well, draw all of the art and create a "working" game and maximize the potential of the technology.
Good job!
A very interesting take on a jam game. The art is great and the story is nice and funny. Altough a fun concept, it is bit of a shame you had to work in such limitations (altough I respect the effort!), since I think you could have easily expanded the story into something even greater. As other have mentioned, make-your-own-story books might be an interesting genre for you to experiment with (be it in either physical or digital variant). Overall, very cool idea, and thank you for making it real (if even for the sake of creating something unordinary).
Definitely a rather ambitious project for game jam, and its great to see some experiments like this to test :)
I admit i wansnt completely surprised by the idea, since ive seen some videos of crazy people making games in apps like google sheets, but i was still very much intrigued, as you dont always see it done for a game jam.
The game features quite a lot of interesting and nicely drawn art, i especially love the cat :) However, sometimes it comes short due to the limitations of the “engine” and i feel like it does not work properly for me, because sometimes i felt a bit stuck because i could not click something, or i could actually move between slides by accident (eg. using the scroll button, but since some slides are duplicated with different data, i could accidentaly break the flow)
I still give you big props to you for trying this out though, it definitely was not easy. Thank you for the interesting experiment, and the little nice visual novel at that :)
A side note - looking at the pdf format, it kinda reminded me of a game book concept, but in a comic format :) Maybe you could try something like that in the future too, if you are interested in experimenting
What happens when you combine crazy people from a computer science department with our jam’s mushroom-y ingredients? You get an implementation of extraordinary idea of using PDF viewer / presentation app as a game engine.
Given this self-imposed constraint, the team fared quite well and delivered a somewhat satisfying visual novel. But having known that the team invested a lot of their time to write a PDF/slides generator with a custom scripting language of their own, I’d rather see them using a time-proven engine and delivering more content.
My main gripe is that while the game can run everywhere, it definitely should not. There is a distinct border between running and working. When the game runs in a badly configured viewer, it makes much less sense than authors intended; the game just doesn’t work.
Then more comes to my mind. Because of every state variable effectively doubling number of slides, as you cannot step into the same slide twice, there are only very few of them, making the game very short and trivial.
In the wild world outside, there are many games that are distributed in PDF form. Apart from various puzzles and crosswords, there is a whole roll&write genre, and for adventurous minds, there are game books, also known as pick-your-own-adventure books. While not mentioned explicitly in the rules of our game jam, these are allowed under the guise of designing a board game. And I think the team would be able to do it; as creatures in the game are cute (leaving kolejbába aside), the team would produce a nicely illustrated book. And the crazy part of the team could devise some cool tools for that.
But I must admit I stand in awe before your achievement.
Byla mi slíbena a já se těšil na hru v powerpointu. Na divoké přechody a animace (a možná wordart). Ale nejenže tam nebyla ani jedna animace, ale ještě to navíc bylo v google slides.
(\s hopefully implied)