Hello, I am looking for a composer and level designer to help realize a slice-of-life game that follows a teenager throughout 2 days. It focuses on day-to-day anxiety, worries, and mental health. I have a very vivid idea of where I want this game to go, and am heavily invested in making it a reality with a rough but substantial script that has 4 planned endings. The tone of this game is meant to be similar to the choose-your-own books, with consequences for the choices made throughout the game. Overthinking and fear are the most prominent themes that are present in the story, and a slow burn is intended. Currently there is a programmer and a design artist working with me on this project.
I would like to also state that I have no coding experience, and that my own contributions to the project would be pushing the creative vision and providing feedback. This also means that I am open to all forms of creating the game, since it would be entirely the team working on it. I am willing to adjust the story and script as necessary to the team's needs and abilities. I am open to anyone willing to contribute to this project, and whatever they may provide for it.
The overall length of this game is aimed toward a short playtime - about 20 to 30 minutes per playthrough. The vision is to create a powerful, short experience that immerses the player in the story.
Note: This project is not paid, and the story is planned to contain mature themes of mental health and violence. Please keep this in mind if you would like to work on this.