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A jam submission

Break The LineView game page

Shoot-em-up and Break The Line!
Submitted by JermoiusHerdiusEsquire, Andy, BT_BlueMask, Sivan Razenberg, Tom, ThePizzaBoy2067 — 1 hour, 10 minutes before the deadline
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Break The Line's itch.io page

Results

CriteriaRankScore*Raw Score
Best Game feel#42.6302.630
Most fun to play#52.7592.759
Overall#102.5422.542
Best looking#102.6112.611
Most original#112.1672.167

Ranked from 54 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

everything was almost so perfect, i just feel like the movement may have been a bit too fast. enemies looked pretty, but i felt like they didnt convey their pupose much in their designs other than the rockets that charge at you and the mini boss once in a while. levels felt repetitive

(+1)

Reminded me of Galaga! It plays nice

Submitted

Its an unique idea, a sort of more classic arcade-y shmup. But the execution is lacking.


- While there are plenty of enemies, their formations don't have much variation.
- some formations are really easy, and some (like the mine enemy wave) are harder. There is no build up and these are just random.
- There is no hurt cooldown, you can die within 1s.
- The goal seems to be getting a highscore, but the game doesn't include highscore functionality.

Submitted (1 edit) (+1)

harder than

FRAUD /// THIRD

DISINTEGRATION LOOP

(+1)

HELL YEA, TIME FOR SOME TRAUMA

Submitted(+1)

LMAO

Submitted

The player movement is too fast for my liking. There are coming in a lot of enemies at the same time which could be very overwhelming. I do like the design of the sapceships.

Developer(+1)

Yeah, Must be some cool handsome guy that designed those spaceships.

Developer

WOw

Developer

Wow

Submitted(+1)

ts gave me arthritis. aiming feels like the torture of sisyphus

Developer(+1)

Funny you mention that.... Sisyphus was the name of my previous project...

Player movement net te snel / sensitive waardoor het soms moeilijk is om shots te lijnen met de enemies

Submitted

Movement is good, but could maybe benefit from a slight bit of "momentum". Currently moving around is very jagged. Whilst it doesn't impact gameplay it does make it feel a bit less fluid.

Art is good, i appreciate 3d models with large pixels (not sarcastic btw), but the game would benefit from a font. 

Enemies are fine, but at times quite spammy. Fine overall but worsened by the rather conservative fire rate

Developer

Thanks for the feedback!