amazing visuals, loved them sm. it would have been great if the movement was a bit faster so it would have been easier to dodge the bullets. during the boss, im not sure what hit me when i tried to run away, maybe a stray bullet, but honestly i liked this game a lot :3
Play Space Nuggets
Space Nuggets's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most fun to play | #2 | 3.098 | 3.098 |
| Best looking | #3 | 3.314 | 3.314 |
| Best Game feel | #3 | 2.784 | 2.784 |
| Overall | #3 | 3.108 | 3.108 |
| Most original | #7 | 3.235 | 3.235 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Game felt good but the player felt quite slow.
Boss had a few issues. The hyperbeam didn't get announced in any way so i suddenly got hit with no chance of dodging it outside of avoiding being in front of the boss altogether, which is impossible because i need to be in front of the boss in order to hit it. Mine attack also felt like the hitboxes were WAY bigger then the red circles indicated, so i got hit even though i stayed outside of said red circles
my only issue is the fire rate on the basic projectile enemies, cant really move to shoot them without getting hit multiple times in return
edit: should also note that i never reached the boss
The games art is great, though the game felt a bit slow to play.
When I got to the boss, it felt rigged against me. Its attacks just spawned with no build-up causing attacks to spawn in me and giving me no chance to dodge. It would be great if there was a warning of when/what attacks are coming.
The concept of the game is very fun and original. The game itself however is way too slow for me. I can't enjoy playing this game at the rate it is going right now.







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