Game's visuals are alright, the controls are floaty, you can leave the screen and there's no cooldown on the bullets so you can spam it
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ANGRY DRAGON's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Most fun to play | #4 | 2.800 | 2.800 |
| Most original | #6 | 3.260 | 3.260 |
| Best Game feel | #7 | 2.380 | 2.380 |
| Overall | #8 | 2.740 | 2.740 |
| Best looking | #11 | 2.520 | 2.520 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The controls are so sensitive. It takes away a big part of the fun. It does look good and it does what it is supposed to do.
movement was lowkey a little too fast and felt slippery, shooting was satisfying because you can spam the bullets. looks a little unfinished but i get tat, otherwise its such a great game, plus points for dragons
Enemies move quite interestingly, which is fun and different. The game did have some issues though.
- The movement is very strange, you start really slow and VERY quickly accelerate. This makes it hard to dodge the enemies projectiles, especially with the huge amount of them.
- Level 2 had flying cylinders and cubes in the background, they were untextured and felt out of place
- In level 3, there was a tower which shot bullets upwards for some reason and seemed to be invulnarable.
- Its unclear if the final boss takes damage, seeing as bullets pass through him. You could try deleting bullets when they hit something.
- When the game ended, the highscore just said "score" and didn't display a number.
Enemy pathfinding is quite interesting. Feels a little sporadic but that actually helps the game as it makes enemies feel more alive and satisfying to hit.
Game had pickups, which i did not see coming. Cheers for that.
Projectiles have a good speed to them so they feel satisfying.
That being said it has some major issues.
The movement is really weird. The max speed is way too high and the acceleration is comparatively way too low. This means that usually when you hold a movement direction you start out at a already pretty high but manageable speed only to then accelerate to Mach 3 before you even realize it.
There is no cooldown on attacks, and whilst i like a high fire rate in games like this, the lack of a limit encourages just ramming your spacebar and filling the game with projectiles.
Level 1 looked pretty good. Level 2 was just a skybox with a default cylinder and default cube. Level 3 was the same, but now there's a tower with a cannon on it. I thought this was a miniboss, but it didn't do anything, which was a little confusing.
The boss didn't seem to have a hitbox, nor take any damage, and one of its attacks just spawned a sphere that didn't move, so it only hit you if you tried to ram the boss, which you'll likely never do because there is no reason to.
my main issue is the movement and that you have to tap repeatedly to fire multiple shots







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