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None shall remain's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Best looking | #2 | 3.360 | 3.360 |
| Overall | #5 | 2.930 | 2.930 |
| Best Game feel | #5 | 2.540 | 2.540 |
| Most original | #8 | 3.180 | 3.180 |
| Most fun to play | #8 | 2.640 | 2.640 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
game to slow bro
Plane goes WAY too fast, which does not pair up well with the player's wide hitbox. Enemies are fun but suffer slightly from projectile spam. There is seemingly no health, so you can't die. Visually very interesting though.
Way too fast but damnit do i like the visuals
a bit way too fast for me
game was fun, managed to go out of bounds and broke the game, models looked fantastic. amazing.
would have loved if the movements were a bit smoother since it felt like i got stuck if i went too far back when trying to go up or down.
also too much was happening in the beginning, otherwise, very nice game keep it up :3
next up, 8-3???
The controls are so sensitive i can not control the plane good enough. I do like the idea behind it and the little Begium joke.
this is almost a bullet hell i cant dodge nun T^T
Way too fast
background looks great and love the enemy model designs
player movement is too fast making it hard to properly dodge projectiles
to fast to furious
absolutely unhinged worldbuilding I love to see it
Art looks great and the tech seems good. I do have some feedback:
- The player moved way too fast making it hard to control
- The game dragged on a bit, it felt way too long
- For me, boss parts weren't attached and the boss projectiles were basically impossible to dodge.
- Some effects (especially the player hurt one) were way too over the top
- I couldn't see the cooldown for the parry and thus didn't know when I could use it.
- The UI did not scale to my screen size.
Overall still a good game which could become great with some tweaks.
a bit too fast
CHEESE