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JAMS!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Did it make good use of the Havoc Engine? | #19 | 4.007 | 4.250 |
| Overall | #25 | 3.732 | 3.958 |
| Did it build on the Havoc Engine and add interesting stuff? | #26 | 3.536 | 3.750 |
| Does the game seem fun to play? | #33 | 3.653 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
With so many games in this jam about punching fascists (including mine), I appreciate the note of pure joy this book adds. Giving time limits and throwing way more objectives at the players than they can possibly complete in time is punk as hell, and as someone who regularly does live cabaret, absolutely accurate. However, my instincts tell me that the timers could be made a wee bit more forgiving and/or the objectives slightly easier to complete, particularly with the number of negative objectives hanging around. Transposing equipment into allies does a lot to sell your theme, and I like attaching ally refreshes to a narrative rather than a mechanical requirement. I'm a big fan of jams evolving into advances and Living On the Edge; characters getting more powerful as they take conditions just seems to really vibe well with Havoc. I'm not sure I'm quite on board with the show objective being just one big roll. I get that a lot of the strategizing around the show roll happens in the lead-up, but I feel like it could use one more mechanical wrinkle just to make it feel special. (Can I offer you exploding dice in this trying time?)
I definitely know all of the band members. Jackie's character art reminds me of a young me, so thank you for that.
Thanks so much for the feedback! Really glad to hear you resonated with the characters and the overall tone. Everything I make tends to be slightly depressive so this was definitely a deliberate effort to create something more empowering and joyful, I'm glad that came across.
As for the show objective, that's definitely on top of the list of changes I wanna make. I'd love to make the mechanic more evocative of playing music, but I couldn't work it out before the deadline. Stuff for a future update, for sure! (Also, I do love me some exploding dice, so you might be onto something there)
- Rik
First impression: The title is so evocative and simple. Why say lot word when few word do trick
Love the idea. Placeholder punk bunny has my whole heart. He can come live in my house and smoke all my cigarettes and drink all my beer.
Here are some thoughts and notes (in no particular order):
Absolutely incredible work. More placeholder punk bunny please.
Thanks for all the kind words, and please steal anything you want! I probably nicked it from somewhere else too.
I love that everyone is enjoying punk bunny, considering I drew him in like 2 minutes. I'll be sure to give him a spot in the finished document!
- Rik
Placeholder bunny only has three images instead of 30. 0/10
In all seriousness this looks fun. I’d like to see a little more about the downtime part of the round but Punk band on the go is a solid theme!
Rik has been notified the people demand more placeholder bunny, thank you!
Jokes aside, thanks for the feedback! Anything specific you feel like is missing in the downtime part? Right now it's mostly there to give the players a bit of a breather and some room for freeform roleplay if they'd like. Though, thinking about it, a list of some suggested scenes could be a fun additions to get the players' creative juices flowing.
- Jorrit
Placeholder Bunny should definitely be a playable character! I already feel oddly attached to them.
Hahahah, same. Half of my comments when Rik asked for feedback on his draft were remarks expressing my love for Placeholder Bunny. I'm not sure if they will ever find their way into being a playable character, but I'm definitely going to lobby for them to be an ally you can befriend. Rik has also been notified that there will be riots if Placeholder Bunny's art doesn't show up in the final product.
- Jorrit