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DownClock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #78 | 2.006 | 2.167 |
| Concept | #81 | 2.006 | 2.167 |
| Use of the Limitation | #83 | 1.852 | 2.000 |
| Overall | #85 | 1.929 | 2.083 |
| Presentation | #86 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
1, Me ( NZM )
Software used
Godot Engine 4.6.1, Pixelorama, Visual studio Code
Use of the limitation
in DownClock, the player is a high-performance machine that must sacrifice its own abilities (modules like Dash or Triple Jump) to progress through "Ejection Gates." To survive and regain system stability, the player must use their mobility to "Bash" into enemies. Instead of traditional combat, the Dash ability turns enemies into high-speed physical projectiles that can be launched across the screen, effectively turning the enemies themselves into the player's primary weapon.
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Comments
Really great overall concept. I like the physics of the dash. Good job!
the physics are solid. that is actually very similar to how my game looked before i added graphics, incidentally.
the concept looks really cool but I did not achive to defeat the ennemie : /
Hahaha, i tried to fix that but i couldnt. its one of the main flaws of the game. if you want to defeat them, just push them to the abyss.
Yep XD
Neat little game! I like how the character leans into the movement!
Thank you! i worked this game while i was sick so it was quite difficult for me to polish everything and have cleaner animations. im glaad you like it!
Keep making game and congrats on your entry Mr.Nzm!
Thank You So Much Ernani!