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Debris-1's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.000 | 4.000 |
| Visuals | #11 | 3.455 | 3.455 |
| Gameplay | #11 | 3.364 | 3.364 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #13 | 3.273 | 3.273 |
| How well does the game fit the themes? | #34 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Solo, 3 hours
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Comments
Nice concept! Simple and fun! I'd reduce blur amount as it is diffucult to understand in which "column" object is flying
I like the gameplay, and the visual style is cool, but I find it a little bit hard to read what's going on sometimes
amaizing visual and audio! it is vary intresting game!
The visual style is great. I liked the music variations too. I managed to get 3.9K, but it felt like mostly luck - after a while the dots are mostly going too fast to get to, so I just sat in the middle and tried to save the ship as much as possible. I liked the fact there are gaps between the ship and collectors to sneak red dots through. Nice concept, and very pretty looking + sounding!
Thanks! Yeah the randomness is definitely a weak point, late game just becomes chaos, but it needed to have some scaling, otherwise the game was way to boring. Smarter distributions and maybe a dash might be a fix. Appreciate the feedback!!
I really enjoyed the mood you put in the game