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I will love you to break my game.

A topic by PaperForge created Apr 09, 2026 Views: 171 Replies: 2
Viewing posts 1 to 2

Hey everyone!

I've just published the first playable Open Beta of my solo project, Feudal Echoes. It's a dark medieval resource management and survival browser game. You run a decaying fiefdom day by day, balancing resources (Food, Gold, Population), hiring mercenaries, and trying to survive brutal random events.

Since I've been staring at the same code for weeks, I am currently suffering from severe "Dev Blindness". I'm not here just to share the link; I genuinely need your help to tear the mechanics apart.

Here is exactly the feedback I am looking for:

  1. Please do things that make absolutely zero logical sense. Try every dirty trick to cheese the mechanics, exploit the market, or find an infinite resource loop. If you become instantly rich, tell me how you did it!
  2. Does the game get too tedious? Is it too hard early on, or does it become an absolute breeze after Day 15? I need brutal honesty: if it gets boring fast, tell me so I can fix the core loop.
  3. The game is heavily UI/text-based. What looks ugly? What feels clunky or confusing to navigate? (Note: I'm still polishing the touch controls, so playing on a PC browser is highly recommended right now).

🔗 Play it here

Don't hold back, I appreciate any brutal honesty or bug reports you can throw at me. Thank you so much in advance to anyone who takes the time to play!

(+1)

Please add a reset save game. I reviewed your game a few days ago on reddit, most of my comments were about the tutorial (make it slep-by-step! :) ), and I'd like to try it again if you've made updates.

(1 edit)

"Hi again! Thanks for the feedback. I noticed a bug on the final screen that made it impossible to click the reset button lol. I've just made the reset button much bigger and more noticeable so you can't miss it. Thanks for pointing it out!