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A jam submission

The Louvre HeistView game page

Submitted by wolfheat — 3 minutes, 17 seconds before the deadline
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The Louvre Heist's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity / Innovation#123.7563.756
Overall (Fun and Playability)#213.3413.341
Audio#282.9762.976
Visuals#313.2683.268

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How was the theme(s) implemented?
I got Dragon Perks in the game, that gives special abilities

Where did the assets come from?

External graphics

Some graphics assets were downloaded or made prior to the jam

External audio

Some audio assets were downloaded or made prior to the jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

I was able to steal stuffs from the Louvre! On my second try though, as I was confused by the second level and was unable to figure out how to escape on my first try.

I love that you made these mechanics for stealing things - breaking, lockpicking, griding, it fits the game really well.

Navigation and time pressure were spot on, I never felt lost (except the exit on the second level, and I was a bit blind on the last level, not spotting the entrance). I wish music was a bit louder, as it’s barely perceptible, though it’s not in the way also.

Perks worked nicely I felt that I was making the informed choice when selecting perks for the last heist.

Overall nice game, here’s my play-through:

Developer(+1)

Thank you very much for playing the game and making a video. It gives me so good feedback to work on in making the game better. I was kinda on my edge looking at your playthrough. You really left in the last seconds several time, which was nice but nerve wrecking to watch. And also, nice to hear your reasoning, of how and when to use the grinder to get out :) 

There is some stuff I would change in the game to make it more obvious what to do, but some is nice to have the player figure out themself. I liked that you kept on playing even when you had to restart, I really wanted you to complete the game. It seems like the complete rate is quite low, I got 9 completion and 40 votes, and even more players outside of the jam has played it so maybe only 10-15% at most. 

I think the offline message you got in the end, was because the game didn't connect that fast to the server, then it changed to success when the score was correctly uploaded.

Thank you again!

Submitted

Cool game! It's a nice wink to what happened recently. The theme implementation is a bit thin, but I'd rather play a fun game than playing something that desperately tries to stay on a theme. I enjoyed the structure with varied, well-designed environments and verticality. The progression from a site to the next felt logical, too. The perk system is interesting, even though I ended up just using fast movement. I'm not sure what stealth do, does it add more time before the police comes?  

It ended a bit abruptly, I would have enjoyed seeing a real newspaper article or something at the end, but that minor.

Great job!

Developer(+1)

Thank you for playing!


I'm glad you enjoyed it. I think I didn't really managed to get the ending as I would have liked it to be. Some more polish, more time etc would make that part more enjoyable. Newspaper suggestion is very nice, I might use that one for the post jam release. Perk system Stealth gives more time before police arrives. I initially intended it to make it harder to be noticed i.e delaying the point where the police is notified, but I wasn't able to make those part of the game before the deadline.

Thank you!

Submitted

What a nice idea, a heist dungeon crawler. The structure of the three missions, where you have to complete objectives to get to you next goal is nice. Movement is snappy and the collection aspect was very satisfying. Some things are a bit unclear, as I had to watch a video to see, that you could walk down the crane. I thought about it, but could not figure it out myself. I am not the biggest fan of the untextured high res low poly look. I think the game would look cooler with a bit lower res, like Virtua Cop on the Sega Saturn. That said, very well done.

Developer

Thank you for playing!

Some things sounds much better in theory than in execution. I put thought into how I laid out the levels to prepare the player for whats next, but it kinda backfired. So many players not getting passed the build site for instance. I was like, I make the first stair up the building "not a stair" so the player will get that stuff that isn't normally stairs can work as stairs. Also I think I put to much text in the briefing, so players missed that the mission is to get the vehicle and a powertool of some kind.  I might have to rework some of these mechanics and information to the player for the post jam release.

This is the first time I've tried this low poly style. Have wanted to try it for a while and I thought this jam would fit. Not sure how much Ill use it in the future. I'm kinda leaning towards trying out a retro style.

Submitted(+1)

I enjoyed the gameplay and main idea. Its was a pleasure to grab those money piles with satisfying sound. Gameplay loop feels solid - that siren at the end of level forces you to change temp and feel some danger: sweet cherry on top. Menu animations and font felt "classy" - that adds to the right vibes of modern-ish thief.
 Being a simple folk with soft hands - i wasn't able to figure out "heavy machinery", but it's all right.

 However i could not get rid of the feeling that this submission has far more themes that match with previous Dungeon Crawler Jam 2025 - Heist and Treasure hunting. So i will not lie - this inclusive thought somehow affected my gameplay experience.

Anyway - thanks for sharing, it was a fresh and cool entry to play!

Developer(+1)

Thank you!

Seems like there is a bunch of players not getting passed the machinery "puzzle". I will have to have a look at how I can make that more obvious or forced in the upcoming update.

I remember the last jam having heist as one of the optional themes, but at that time I went with genre fusion and treasure hunting. I guess this game would have fitted the themes way better that year.

Thank you for playing!

Submitted(+1)

This was a lot of fun! It was nice to be in a non-fantasy setting. I liked how you could revisit locations to find the stuff you missed. I also liked how you would get tools to let you access things you’d previously seen. Having multiple levels in the construction level was cool too. I had fun the entire time I was playing it - great job!

Developer(+1)

Thank you!

I tried to make introduction of mechanics so the player would know how to use it later, but it still seemed hard for some players, so maybe I didn't make a good job. Like having the player climb stairs that aren't really stairs in the beginning of the buildsite and then using that for the crane, and learning to operate the crane before using it in the end. I placed containers and interactables in the hideout so the player could practice using them, before being in the louvre etc.

Thanks for playing!

Submitted(+1)

I like the core gameplay loop in general. The game is pretty innovative as a crawler. I especially like the interactivity with the world and unlocking new tools as you complete missions.

I left the Louvre Museum mission without completing the objective and  game ended with the credits roll. I started again. I completed Office and Building site missions first but Louvre mission didn't get unlocked so i had to quit the game without completing it. I already played the Office mission 3 times at that point. But it's a very fun and creative game, i enjoyed playing it and happy to see your game on this years' jam. I played your games in the last 2 jams too :) Love the scoreboard feature as well. Pretty cool entry, nicely done!

Developer(+1)

Thank you!

Nice to have someone playing 3 of my games and remembering them. No jams have been consistent for me except the Dungeon Crawler. I seem to regard this as the most enjoyable of the ones I participated in, so I keep coming back, and I'm loving it.

Glad you liked the scoreboard. First time I've been able to implement it in a jam. Its a bit tricky to get going the first time around, but once you do you can reuse that code for future project with ease. 

I wish I had spent more time in some polish and balancing of the money needed to progress. I did this in the last hours of the game, and just put it at even numbers, which I thought would look good. But I should have made sure it was easy to obtain, but not enough in the office to unlock Louvre directly.

Thank you for playing!

Submitted

Oh i just realized that the Louvre mission in your game was inspired by the 2025 Louvre heist :D  The crane, the disc cutter to cut glass windows, don't think that all of that can be a coincidence :)  It's a pretty cool reference, i loved that!

Developer(+1)

Yeah its inspired. Try checking the google streetview of the place... :P

Submitted

Very nice! I would say dragon perks is stretching the theme a bit :p haha, well done!

Submitted

Man this is really slick, animations and movement are really satisfying and your visuals are excellent.  Really love your environment assets, so nice.

After the office mission I was still short on cash to advance to the next one, I must have missed some important loot.  Still though, a very smooth experience.

The multiple tools element was a nice touch, gave me a reason to backtrack to pick the lock on the safe.  Great work!

Developer

Thank you for Playing!

Viewing comments 28 to 21 of 28 · Next page · Last page