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RecoilRabbit

Fast paced platformer about a rabit with a shotgun who is pissed off with some farmers. · By Joyful Lee

RecoilRabbit News UPDATE!

A topic by Joyful Lee created Apr 14, 2026 Views: 125 Replies: 4
Viewing posts 1 to 3
Developer (1 edit) (+1)

Hello! 

I just wanted to let you all know that I hear everyone's feedback and I am going be using all of it to make this game a full release on STEAM! I am currently working towards a demo. Expanding the game with enemies, obstacles, new worlds with different playstyles and art styles, and MORE. 

If you are interested this is what I have done so far:

  1. I polished the powerful shotgun shells so that the recoil is always consistent regardless of if player is falling, holding space, or bouncing on a spring. 
  2. I fixed the walljump. I still need it playtested but I think the new wall jump is a lot cleaner and requires less spamming on the wall to get up.

The things I want to do with a full release are:

  1. Make a world map where the player can move up and around and between worlds and levels like in Mario games.
  2. Add a leader board to each level where you can see your current best on each level. I want to filter it like Megabonk I think where the leaderboard refreshes each week. AND it allows you to set leaderboard to friends, so you can check your times against theirs!
  3. Most importantly, massive improvements to my level design. I understand my original prototype on Itch was insanely hard. It was like a nuts mario maker level. I definitely want the game to get REALLY hard in the later worlds of the game, but I want the first world to be treated almost as a tutorial world. I want to help the player towards mastery of the mechanic before throwing them in the deep end. All levels currently in the game will NOT be in the full demo release. 
  4. I want to make different worlds that play different, look different, sound different and have their own obstacles, enemies and quirks. This is a big thing for me. For example, I might want a Cave World where your jumps have to be extra precise in tight spaces. Or, on the contrary, I might want a Sky World where there is barely any platforms and it is all about blasting your way through the sky and keeping momentum in the air.
  5. My amazing composer (who you can follow here: https://open.spotify.com/artist/5vGy6SmL4ic2i3wjLLbwrU?si=UjgH6dqBSp6q8aKfbiIe1g), has agreed to work along side me and make some more amazing tracks specific to each world! It is going to be awesome. 

Anyway, those are the things I am going to be working for. I will be setting up a steam page as soon as possible and will let you all know when it is done so you can WISHLIST if you want. I can't thank you enough for all the amazing feedback and support. I really enjoyed making this game and am so happy to continue forward with it as my first ever full release!

(+1)

I am VERY invested in this game! I really want to wishlist this game but please add support for macOS as well, i would really appreciate it. and in my opinion, i feel like the levels should be easy but not at a stake where its too easy where anyone can beat the game in one run, i would absolutely love a game like that. 

Developer

Thank you so much for your interest :)
I definitely want the game to start off a lot easier but obviously as time goes on, and you progress through each world, it begins to get a lot harder. I imagine the levels are going to be a good bit longer too. Maybe a bit smaller than your typical Mario level? Something like that. I will look into macOS support for you now aswell !

 Yay                                                                        

Developer

Hello! Thank you for the helpful feedback. I appreciate you playing my game :) 
You are my favorite stalker. I mean my favorite fan.