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A jam submission

RecoilRabbitView game page

Fast paced platformer about a rabit with a shotgun who is pissed off with some farmers.
Submitted by Joyful Lee — 54 minutes, 42 seconds before the deadline
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RecoilRabbit's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14.1824.182
Concept#14.1214.121
Presentation#14.4554.455
Overall#24.0154.015
Use of the Limitation#243.3033.303

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Poonch: Everything (design, code, art), Lithgen Fahey: Music (On Spotify)

Software used
Unity, Aesprite, VSCode

Use of the limitation
The roles in the game are inverted. Bennie the rabbit is sick of being hunted by horrible farmers. So he steals their shotgun and is about to get some revenge. The limitation fits in perfectly to the gameplay. Every farmer killed translates to a powerful shell that you can use to blast yourself through the map and build up momentum. This is the core mechanic. Kill enemies to use the better part of your weapon to traverse the map!

Cookies eaten
I sadly had no cookies. But I did have three takeaways in a row. The grind was real. You could say the crunch was real... Cus you mentioned cookies.. which crunch. And crunch, as in crunching time.. cus the deadline was close and I had to crunch for time to get it done. It is just an hour before the deadline now, so going to submit. You get it anyway! Thanks for the awesome Jam!

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

I love the artstyle and the concept. The use of limitation was good too.

Developer(+1)

Thank you so much 🙏 I appreciate you

Submitted(+1)

The art design for this is super attractive and drew me in immediately when I saw it. Neat platforming idea as well. I had fun playing. 

Developer(+1)

Thank you for playing! Glad you had a good time and liked my art.

Submitted(+1)

The physics feels really smooth, and shooting the shells is satisfying, although the cursor seems to lag sometimes, but it might be just my machine.

Enjoyed playing.

Developer

I appreciate your comment and feedback my friend :) 

Cursor lag? Really? Is this the browser version or the downloaded executable? I will look into it. I have never noticed this before?

Submitted(+1)

Its on the browser version, the cursor randomly freezes in place sometimes, I only noticed when trying to shoot, not too often, I'm using firefox. 

Developer

I am sorry about that. I have not noticed it myself but I will take a look when I get the chance for the next update.

(+1)

Very stylized graphics and audio, and all around great feel for the movement. Really fun!

Developer

THANK YOUUU FOR PLAYING! I appreciate it :) 

Submitted(+1)

This turned out especially well given the time-frame, and having recoil blast you forward is always a satisfying thing to have as someone who played a lot of Noita. Regarding the camera comment, there's always going to be some trial and error and memorization in platformers such as with timing and inputs, but I also think it'd be a bit more lenient if the camera displayed more of the level as you're moving through it, which would give more of a buffer to react in case you're shooting straight into a saw blade. Super Meat Boy is a good example of how you can show more of the level while still making it large enough to traverse through. 

Developer(+1)

This is great feedback. Best I have got. I appreciate it so much. The camera one was a weird one for me. Because I wanted the camera to go out even a little more, but i’m using Unity with a Pixel Perfect Camera. My game is pixel art and my Pixel Perfect Camera automatically sets the correct orthographic size (the zoom in and out) that is meant to be used for my game. Only other way of zooming out is switching my sprites for 16 PPU to 32 PPU. The problem with that is, it will zoom out times 2. Which would be way too much. So I struggled a little with this problem. Maybe I am misunderstanding pixel art with Unity a little, but that is my understanding. Thank you for your feedback :) and for playing.

Submitted(+1)

Wow. Just wow. This game is incredible. I love the movement, aesthetic, and difficulty of the game. Reminds me a bit of Ultrakill. I would love to see this as a longer, more fully fledged game! This is truly incredible for a 72 hour jam. Fantastic job!

Developer(+1)

Thank you so much my friend! I am actually working on making this my first full Steam release as we speak. So make sure to stay tuned if your interested. Thank you :) 

Submitted(+1)

This game is phenomenal! The controls feel super slick, the art pops so well with such a limited palette, and pulling off an insane combo feels fantastic! Everything clicks amazingly for being made in such a short time. I would love to see a speedrunning community form around this, it has so much potential! Super well done!

Developer

Thank you so much for this comment. I REALLY appreciate it. I am actually going to be making this a full release and working hard on it now! I have been sent some insane speedruns and have done some myself. 

Add me on discord and I can send them to you if you want?

ID: 260445794165850112

Viewing comments 27 to 21 of 27 · Next page · Last page