I ilke the concept,gameplay and art style :))
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Super Frenpunch (FrenJam 2: Electric Boogaloo)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4 | 4.417 | 4.417 |
| Visuals | #18 | 4.417 | 4.417 |
| Entertainment | #20 | 4.042 | 4.042 |
| Creativity | #26 | 4.125 | 4.125 |
| Skeleton | #43 | 3.375 | 3.375 |
| Theme Use | #46 | 3.917 | 3.917 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Awesome work. You've captured the original game so well and made it bald! Good stuff
Who worked on your submission?
goldenbeard
drankinginto
How does your submission fit the theme?
Baldness is a key component of the story and game mechanics
Comments
Love the retro visuals! I definitely could see Super Fren Punch in an arcade!
I need someone to give me an indepth tutorial on how this game works because as it stands I have absolutely no idea how to tell neither when joel is going to attack nor what the timing is to dodge, I cannot see any difference in his sprite if there is any when he's about to attack, it's just like i'm getting punched and it's complete luck on whether i'm try to dodge at that time or not. Maybe it's because i've never played any of the punch out games but it's basically unplayable for myself specifically
It looks and sounds amazing though and judging by everyone else's comments the game itself holds up to that, I just have no idea what I'm supposed to be doing
In a stroke of complete luck I got past Joel and Bald Joel (I have no idea how) and had a lot more fun with the Bulk fight because it was a lot easier to tell what he was going to do - and after dying a few times managed to cheese it by just alternating right uppercuts and left normal hits one at a time and for whatever reason he just didn't attack once or even try to even after several consecutive blocks from him
I will not be attempting expert mode.

Congrats! Bulk Bogan has some oddities in his programmed patterns, I've had a couple runs where he barely fights back as well and then others where he follows up a double power punch with two more double power pucnhes followed by relentless 4 punch combos. Usually it's somewhere in between, though.
I think if we had mroo\e time we could have had extra frames that telegraph attacks more clearly, as of now a lot of the animations are sprite shaking and position shifting. So when Joel attacks up he first moves back a bit, if hes attacking the body he moves back less but more to the side before pucnhing. It's a subtle difference and maybe hard to spot until you get a feel for it.
Thanks for playing!
I can give a few more tips in case you want to give it another shot sometime.
I've already mentioned high and low pucnhes get telegraphed differently. However, if you block them you will take chip damage (1dmg) but that's not usually a big deal. It's mroe effective to dodge but you hae to be carefull dodging body shots because if you dodge into the direction the body shot is coming from, or you duck into a body shot you'll get hit anyway. Luckily no input blocks body by default so playing it safe could be dodging high punches and jsut blocking low ones.
Also inc ase you weren't using the special mirrors to block the bald shine that lets you get in a steady stream of free hits. Head punches do more damage and for Bulk Bogan body shots basically do chip damage to him, again only 1dmg. But for him, any pucnhes you get in will be worth it so if he's blocking high too much then get a few body shots in.
I've never played this type of game before so it took me quite a few tries to beat Bogan in normal mode, but once I did, it felt super satisfying! The presentation here is unreal for a game jam. Two thumbs up!
Thanks a lot! I really pushed myself maybe a bit too much but the real heavy lifting presentation-wise is the art which is all credited to my partner in this gamejam (with the exception of a couple small things like some effects or menu art which I did)
Glad you enjoyed it! If you liked this, check out Super Punchout, it's naturally a lot more balanced and polished than this.
The original Punchout and Punchout Wii are great too.
Thanks for playing!
Wow I didn't expect this to be how I learned how to play punch out, kicked my ass, but I was able to win thanks to a magic spell!
Very well done :) very fun, loved the cutscenes, loved the sprites, what a dickhead joel is tho
Okay I'm gonna try this, I wonder if theres an additional few frames because of the Scale.X inverting when you hit him with a right punch (so i didnt have to set up a separate animation for his hit anim), because he also swaps back when transitioning back to idle anim.
I'm gonna try that out., Other than that there's functionally no difference between left and right punches 😆
Hahah yeah hope he doesn't take it the wrong way, but overall for a two week jam, first time making a Super Pucnhout clone, very first time ever working with animation keyframe-based logic and not using colliders or trigger areas (I come from unity in the past), I think I'm really happy with the result after 12ish days or so
In fact there's not a single collider or collision detection of any kind in the whole game, everything is based on AnimationController and State machines
Fun game, cool way to work in the theme. I liked the beanie bit to introduce the blinding mechanic. The fights and fighter animations felt pretty authentic to me, although I've only ever played the original Punch-Out. The mirror block gave me a bit of trouble at first, because the telegraph animations are long, and I was consistently using it too early. Good job!
Strategy spoilers, I guess. If other people are having trouble after playing the game, here's my Prima strategy guide:
I stumbled into a fairly consistent strategy that makes the game a lot easier, even in expert mode: spam right uppercuts until you're blocked, then spam left jabs, then go back to right uppercuts to repeat the cycle when the jabs are blocked. If you get blocked multiple times in a row, regardless of punch, be ready to dodge. You're probably going to get a telegraphed attack, after which you can go back to spamming. This doesn't fully stunlock the opponents, you're still going to need to dodge and block big attacks, but it does seem to prevent the random quick punches they can throw. I've beaten Expert mode 4 times doing this, with my best "time" being 9 seconds left on the final fight.
Thanks a lot!
That strategy is interesting, I wonder if you've found a nearly frame perfect rhythm to get a hit in in between state transitions 🤔 After a few landed hits in a few the last fighter actually goes into a very temporary input reading state so switching high/low punches should matter for the next couple seconds until it wears off (blocks dont contribute to this)
There are also a few frames at the end of the last fighters double power punch where you can get a hit in and soemtimes up to 4 hits because it shouldn't count toward that 3-hit -> read input to block special pattern, but you have to dodge it early enough to get back and land one.
That's a very nice expert time by the way, I've got 14 and 12 seconds once each and other thant hat its always 1-3 seconds left, so I was quite happy with the expert feel at least for the last fight.
Thanks for playing!
I had a good time with this one ^^. The story was really cute and silly (definitely got a chuckle out of me a few times), the scripted loss was a nice surprise, and the idea of using a mirror to stun your opponent is super novel!
Kinda wish Joel put up a little more of a fight in normal mode because I only really learned how the mirror mechanic worked during the Bulk Bogan battle lol. I just spammed head punches during the refight and he didn't block any of them. Bulk Bogan also kicked my ASS (I'll chalk that up to me never playing a Punch-Out-like before, though his quick jabs felt pretty hard to react to due to the lacking animation), to the point where I was starting to get a bit bored, but finally getting him with the stun and BARELY edging out a win with a sliver of health left got me to pop off ^^'
All in all, really solid work! I'm sure Joel's gonna get a kick punch out of this one :D
Thanks a lot! Anything story related or details like the mirrors were all up to my team member (he's definitely in here silently
Yeah Joel and Bald Joel have similar but slightly different patterns but I dont think Bald Joel defense aggresively enough. Regular Joel is quite basic and has that time where he blocks 100% of body shots to set up the scripted finish. Regular Joel should try to do his shine attack twice but the first one may not trigger if you damage him too fast. And by that point,a s you said you can jsut eat the pucnhes while blidned and then finish hima fter you recover.
The last fighter is the one I felt needed to be really tight especially for expert mode. My best time is 14 seconds left on the clock and I was realllllly lucky with the state changes his fight handler happened to pick. Before that it was 12 seconds and then a bunch where i scraped by with 1 or 3 seconds left.
Thanks for playing!
For visual feedback, I couldn't "feel" Fren's right punch. Otherwise solid!








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