Project Title (BloodLoop(not definitive)): Asymmetric Survival Horror Game
We are developing an asymmetrical survival horror game inspired by titles like Dead by Daylight, focused on psychological tension, atmosphere, and unique killer design.
The core gameplay revolves around:
- 1 Killer vs multiple Survivors
- Survivors must cooperate to escape while managing fear, limited resources, and environmental threats
- The Killer is a cursed soul, each with unique mechanics, abilities, and disturbing lore
Our goal is to create a balanced experience between "torment and survival", where both sides feel intense pressure and strategic depth at all times.
The game leans heavily into:
- Dark, oppressive atmospheres (inspired by eerie, mystical environments)
- Stylized but haunting character design
- Original killers (e.g., The Chain Warden: a whistling, chain-wielding tortured entity)
- A strong focus on immersion and emotional tension over cheap jumpscares
Current situation: We are an indie team working under a revshare model (revenue will be shared once the game is released). Unfortunately, we can’t offer upfront payment yet, but we are fully committed to building a serious, scalable project.
Who we’re looking for:
- 3D Character Artists
- Environment Artists
- (Bonus) Animators / Technical Artists
If you’re interested in horror, unique creature design, and building something ambitious from the ground up, we’d love to have you onboard.