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Mirror Move's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #2 | 4.000 | 4.000 |
| Enjoyment | #13 | 3.571 | 3.571 |
| Overall | #18 | 3.464 | 3.464 |
| Use of the Limitation | #35 | 3.143 | 3.143 |
| Presentation | #39 | 3.143 | 3.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Christian Vaydal
Software used
I wrote my game in C and raylib
Use of the limitation
Weapons play a central role in the game, acting as puzzle elements that help the player progress. However, they can also create danger. Similarly, enemies are not purely threats, as they can also be used to the player’s advantage. The challenge lies in how the player strategically uses both weapon blocks and enemies to solve each puzzle.
Cookies eaten
I eat lots of sweets like chocolates, crackers and bread. But coffee gives me more energy.
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Comments
Super cool! The mirror movements work very well. It remembers me one room in a Zelda game. Good job!
Very cool game! I liked the idea, the mechanics and the art. You should definitely work more on the environment and evolve this game
writing a game in C is impressive in its own right! One programmer to another, great job!
The game is cool but it missies music
It’s a really great puzzle game. I had fun even though I sometimes died because I forgot to control the other side by accident.
If possible, we’d love it if you could try our game
Very good puzzle design! Also very nice idea and implementation :) Only two things I thing you could add - it would be cool to have some kind of animation or visual when the sides merge together and not instantly go to the ‘puzzle solved’ screen. Also, since I play this game with my keyboard, a keyboard shortcut for restart would be nice, so I don’t have to grab my mouse :) Great job!