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A jam submission

IkebanaView game page

merge flowers to create beautiful arrangements
Submitted by Tallpatsch — 10 days, 17 hours before the deadline
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Ikebana's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#14.5594.559
Polish#54.2944.294
Overall#54.1374.137
Theme#174.3824.382
Audio#273.7653.765
Art#334.2064.206
Limitation#393.6183.618

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 23 to 4 of 23 · Next page · Last page
Submitted(+1)

Very nice game, a great idea this circular suica game with flowers! First time I see it. Great job!

Submitted (1 edit) (+1)

VERY VERY VERY LOVELY GAME!!! 

I managed to get the 10th flower, darn i shouldve calculated it properly. Creative how everything goes to the center, it reminds me of suika but in a creative way!!

I'm curious, did you use physics objects that would simply constantly propel towards the center or was there some sort of invisible joints or strings connected to them? Because I like how the flowers bouncy like a ragdoll like theres some joints connected to them but at the same time, not really. I'm curious as to how you implemented the physics of the flowers (sorry for explaining horribly)

Anyways, lovely game!! might be one of my favorites since i like addicting games!!

Developer(+1)

Hey thanks you! :) 
So the physicsis really easy. As you wrote, every flower just propel towards the center (so rb.AddForce(((Vector2)Center.position - rb.position).normalized * Force); basiclly ). Their rigidbodies also all have the same mass and configurations. Didn't have the time to play around alot ^^

Submitted(+1)

ooh this is dangerous for my adhd brain lol, could easily see myself playing and replaying for hours. i love these sorts of merge games :) simple but good

Submitted(+1)

Fantastic! Could easily lose an afternoon to this ^-^
Things I loved:
- Physics feels perfect! Feels both predictable and nerve-wracking, perfect balance
- The simplicity of the interface is very effective, the single screen design works great
- Really inspired use of understated audio
Things I'd love to see:
- Idk a global leaderboard? A release date? Lol well done! :D

Developer

haha thank you! :) 

Submitted(+1)

Very relaxing game! The nature sounds really add a nice touch, which somehow really reminded me of my childhood :) Very lovely!

Submitted(+1)

Highly polished! great looking fun take on suika game. if it seemlessly looped i never got to it however, and while i understand the choice of background folley was probably to invoke a sense of springtime, it mostly had me checking outside for who was mowing the lawn or a lost dog haha.

All in all phenomenal job c:

Submitted(+1)

Very fun game! A cool twist to the suika game, I could keep playing it for hours! The only problem i had was that it was a little difficult to tell when the flowers was crossing the line or not.

Submitted(+1)

not much to say about it, Suika but with flowers and .. round. And I love it. It's amazing. This is the first game of the jam where I actually want to play more :)

Submitted(+1)

Simple and to the point. Comparing the physics to the suika game, this one is definitely more engaging due to how much everything moves, though it does add another layer of difficulty to it. 

Submitted(+1)

Love the design of the flowers and it was really relaxing!!!

Submitted(+1)

I'm a fan of the Suika game so this was very enjoyable to play! Good use of the color palette too! I feel the physics can be a little too unpredictable but I was consistently in a flow state when playing this. Good job!

Submitted

I'm a fan of the Suika game so this was very enjoyable to play! Good use of the color palette too! I feel the physics can be a little too unpredictable but I was consistently in a flow state when playing this. Good job!

Submitted(+1)

Simple but effective game! it took a bit getting used to the circular movement of the flower before you shoot it out, but overall it feels very satisfying when it lands, and the merging and chainreactions that follow. I actually played this a couple of times while taking breaks working on my own project :D

Developer

Thanks, that is nice too hear! And yieah the circular movement is indeed a bit tricky at the beginning, couldn't think of a better way in this short timeframe ^^

Submitted

Really impressive! It's 2048 but flowers instead of numbers, really clever. The chain reaction that I got while merging flowers are really soothing. The fact that you probably made this within 4 days is really mind blowing!

Submitted(+1)

Beautiful game, and wonderful presentation too — I love how the play area is so circular and you matched the background so that it sits seamlessly on the page! 

I didn't initially realize what kind of game it was, so I just started arranging the flowers and it was very pleasant. It was a fun surprising moment when the flowers merged and it clicked for me what the objective was! 

Good use of sound too, the environmental sounds really connected to the theme. Well done, I would be proud to make this game!

Submitted(+1)

Gorgeous game! I love the idea of a merge game crossed with flower arrangements. It works so well! Especially with such beautiful artwork. Well done with the jam's palette. And also I see the flowers inch toward each other when they're near enough... that helps a lot! Great game!

Submitted(+1)

Very addicting, it's very hard to achieve the last flower, the physics so risky and unpredictable. But the core gameplay is really effective. I played for hours.

Developer

Yieah the physics definitly feel sometimes a bit off and could use some tweaking (e.g. they just all have the same mass :D). But thanks for playing it anyway! :) 

Submitted(+1)

I may be addicted… the simple ambiance and sound effects work really well for its style, and the process of the flowers merging is so satisfying.

Submitted(+2)

So meditative game. I like it :)

Submitted(+1)

It's art in game form. Very mesmerizing.

Developer

wow thank you for that! :)

Viewing comments 23 to 4 of 23 · Next page · Last page