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Do not dodge!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #101 | 2.985 | 3.500 |
| Art | #135 | 2.878 | 3.375 |
| Overall | #178 | 2.558 | 3.000 |
| Audio | #195 | 2.239 | 2.625 |
| Enjoyment | #209 | 2.239 | 2.625 |
| Creativity | #220 | 2.452 | 2.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very fun, great art style as well. It was hard not dodging though. LOL
Really good jam game, the art looks nice and it is satisfying to play once you get the hang of it. There is a bug on restart, no enemies spawn and I wish I saw the reflect time I have when pressing space. Congratulations !
This is a nice high score game. It does feel satisfying reflecting bullets. I do wish there was an animation tied to reflecting the bullets. Also there's a bug where if you restart, the enemies don't respawn. Great job!
Really fun concept! Like others mentioned, it's so hard to break the habit of dodging at first, but absorbing and deflecting the shots is such a clever twist for an arcade space shooter. Great job! Check out my game too if you have some time
I had to abandon my habit of dodging the shots like in other games. It was a nice challenge, though. Deflecting the shots is tricky but in a fun way.
There is a bug when returning to the main menu and playing again, the enemies don't spawn but it's still an interesting game.
Interesting concept. I think it needed the ship to be more responsive since 1 shot kills the ships you're defending. Also it was annoying that I can just go out screen and not warp from the other side and if I want to go back, I need to traverse the entire distance I moved off screen. Would've been nice to see any upgrades or some sort of play on the concept as the game progressed.