This looks like a game reminiscent of diablo and we want to see it progress!!! It has oodles of polish too!
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You Cannot Kill Me In a Way That Truly Matters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #10 | 4.083 | 4.083 |
| Art | #31 | 3.833 | 3.833 |
| Overall | #34 | 3.533 | 3.533 |
| Enjoyment | #35 | 3.500 | 3.500 |
| Theme | #36 | 3.500 | 3.500 |
| Audio | #111 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This has got to be the most fun game I've played in this jam thus far. The artstyle is gorgeous and having it be so that you have to upgrade enemies to get stronger is a really cleaver idea.
A very interesting concept, and perfect for this particular jam! I loved the art style as well. Great job!
Just played your game but ended up getting hardlocked somehow. I think it was when I try to take over a skeleton that just died after casting ice smash. Couldn't move or anything. I think I was around 6-8 rooms in. But other than that I actually really enjoyed it!
Other feedback:
Some of the casting in combat feels a little clunky. Like casting fireballs, or the ice smash, etc... I enjoy action games that are more instant feeling like how your rogue feels. Maybe a hotkey to instant give up if you die without any bodies around so you don't have to wait. I think the shops would be better if the skill description came up on hover and then you could upgrade just by clicking the skill node.
Super fun game and idea though! I was fully prepared to beat the whole game because I was enjoying it but couldn't because of the hardlock. You've got something fun here!
Very fun and addictive game. Time flies when playing this game. Very cool mechanic. Good Job!
Well I feel like there should be some more "punchy" feeling when transferring to another body, since I died few times because time limit was exceeded and I didn't even notice it so maybe some effect, screen shake, filter etc. There was also a shop guy that I accidentallyactivated, I thought It was boss so maybe like when you get in room some small animation or something mystic that he tells you so you know he is shop keeper. And also the attacks could've been more punchy some screen shake and effects on enemies would make it a lot better because now when I'm the skeleton and those ice things show I just get lost on did I hit him or no. So that's basically what I meant when I said some feedback for the player overall. Don't get me wrong it was awesome and fun, for a game jam It's probably impossible to do it all but this is something I think you could work on when jam is over. So yeah good job and good game :)
This is a really creatively designed game, I love the rock-paper-scissors system between the three classes and also that you have to upgrade yourself by upgrading them.
wow, this is so rad! Love the visuals and the whole package really, hope you guys continue this project would definitely play a full length version in the future.
This game reminds me a lot of a roguelike game I used to play with my friends where you get to possess enemies and objects and try to kill the human player, it was really fun. I forgot the name of that game though but this game's core mechanics really reminds me a lot of that game. Pretty fun concept though, you cooked man







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