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A jam submission

FlowstateView game page

Flow through the world with nothing to stop you!
Submitted by Fipmotron — 9 hours, 49 minutes before the deadline
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Flowstate's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1052.9633.714
Audio#1122.7353.429
Theme#1142.8493.571
Overall#1522.7123.400
Art#1552.7353.429
Creativity#2362.2792.857

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

That was really fun! The parrying was slightly annoying but that's just a skill issue I think.

Submitted

Cool man !

Submitted

Holy gem bro, I got so cracked at this game and I think I really see the developer's vision, I understood the mechanics and the theme by just playing, now that is good game design my dude, you're invincible aslong as you keep doing trick moves, as long as you got the rainbow meter you're good that's sick. I kept playing levels over and over just to get the best time I didn't realise that there was just 4 of them, I would to see you expand on the game a bit more. I don't have much to say feedback wise, the art was clear and nice, the music and sfx were fitting and punchy. I think the game could be on a bit of the difficult side for people getting their hands on it for the first time but that's just a skill issue imo.  Great job dude seriously.

I would love to hear what you think about my game JANTA-9

Submitted

Given some more time, I think this could be a really good game. Not that theres anything really wrong with it, it just needs flushed out some more. Good job making this

Submitted

Good game! The art is beatifull!

Submitted

This game's controls are a bit too finnicky and the jump is too weighty/heavy and short. But other than that this is a really cool game!! Well done! 👏

Submitted

A true hidden gem, idk how it has 1 rating. This feels super good to play and I can tell a lot of effort went into it. My one nitpick is that if you're in the flow state, you can beat the whole level with just right click and parry, so you don't really interact with the other platforming mechanics, which seems like a waste... Maybe make right click less op!