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Flowstate's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #105 | 2.963 | 3.714 |
| Audio | #112 | 2.735 | 3.429 |
| Theme | #114 | 2.849 | 3.571 |
| Overall | #152 | 2.712 | 3.400 |
| Art | #155 | 2.735 | 3.429 |
| Creativity | #236 | 2.279 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That was really fun! The parrying was slightly annoying but that's just a skill issue I think.
Cool man !
Holy gem bro, I got so cracked at this game and I think I really see the developer's vision, I understood the mechanics and the theme by just playing, now that is good game design my dude, you're invincible aslong as you keep doing trick moves, as long as you got the rainbow meter you're good that's sick. I kept playing levels over and over just to get the best time I didn't realise that there was just 4 of them, I would to see you expand on the game a bit more. I don't have much to say feedback wise, the art was clear and nice, the music and sfx were fitting and punchy. I think the game could be on a bit of the difficult side for people getting their hands on it for the first time but that's just a skill issue imo. Great job dude seriously.
I would love to hear what you think about my game JANTA-9
Given some more time, I think this could be a really good game. Not that theres anything really wrong with it, it just needs flushed out some more. Good job making this
Good game! The art is beatifull!
This game's controls are a bit too finnicky and the jump is too weighty/heavy and short. But other than that this is a really cool game!! Well done! 👏
A true hidden gem, idk how it has 1 rating. This feels super good to play and I can tell a lot of effort went into it. My one nitpick is that if you're in the flow state, you can beat the whole level with just right click and parry, so you don't really interact with the other platforming mechanics, which seems like a waste... Maybe make right click less op!