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mass disaster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical Art | #1 | 4.143 | 4.143 |
| Originality | #1 | 4.286 | 4.286 |
| Overall | #2 | 3.714 | 3.714 |
| Replay Value | #3 | 3.286 | 3.286 |
| Audio | #3 | 3.714 | 3.714 |
| Graphics | #3 | 3.571 | 3.571 |
| Fun | #3 | 4.000 | 4.000 |
| Narative | #4 | 2.571 | 2.571 |
| Theme | #4 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team1
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Comments
This is the best game I've ever played from a jam!!!! 5 stars on everything! Bro, you cooked
ty!!!! :DDDD
I really enjoyed the movement, although the levels did feel like they were trying to stop me from going fast
The enemies with the guns on the second(or third?) level are very punishing, it was really difficult for me to get up to them without instantly being shot :(
I love the idea and it fits the theme very well! The art of the player is also very silly and mischievous
The time it takes to respawn is kind of slow considering how much you die
It also takes a while to transform, and it gets rid of all your momentum which feels weird
The fact that you have to kill EVERY person to continue does make it hard since there are so many scattered about
Overall, very fun !
Bro you nailed it. Good graphics and great mechanics but player is very hard to controlin some moments.
it was a great concept, good work lad.
I liked the mechanic.
I especially enjoyed the tutorial level — everything was clear and easy to understand.
I didn’t immediately understand whether I was taking damage from the little characters or dealing damage to them.
And why am I even killing them in the first place? :)
But the core mechanic is well thought out, just like the levels.
Shooting yourself like a bullet and then grappling with a hook — that’s done really well.
Bravo :)
Wow, this game is convincing me that the game maker has a bad engine. Of course, this game annoyed me, but I finished it. When I get a chance to rate it, I'll give it a full 5 stars for both the theme and the gameplay, because it deserves it. You could say it's a Hotline Miami and platformer. There are plenty of levels, the controls are responsive, the enemies are varied, and the abilities are interesting.
about the engine, it migh be my fault if the game was laggy (if that was the case), it has some things that aren't really polished and optimized (obvously because of the time) and it was the reason that i couldn't let it be played in browser, it was so damn laggy that i just gave up on making it playable.
thank you so much for playing the game :)) i've put real effort into making it the better i could and i'm really happy you liked it :DD
I don't know what happened to others, but I didn't have any lag.