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Unshackled Knight's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #278 | 1.723 | 2.333 |
| Theme | #287 | 1.477 | 2.000 |
| Overall | #295 | 1.428 | 1.933 |
| Art | #296 | 1.477 | 2.000 |
| Enjoyment | #301 | 1.354 | 1.833 |
| Audio | #304 | 1.108 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As others have mentioned, the parrying thing was a bit difficult for me to achieve as well. Couldn’t manage to kill even a single zombie. That being said, I did like the art work and the music of the game. The dash mechanism worked great as well. Just needs a bit of polishing for the parry mechanics, that’s it! Great effort though!
The parry-mechanic is ass. Even after reading how 'tis supposed to be done I didn't manage to trigger it a single time. If it has some kind of an indicator of it succeeding, I wasn't able to see it. If there isn't an indicator of it landing, THIS GAME REALLY WOULD HAVE NEEDED SOME
Considering it is the main mechanic and gimmick of this game, this game is night unplayable when its main mechanic cannot be executed properly. Which is a crying shame since I enjoy games like these
After trying this game one more time, I finally got it to work. I still do not understand how you're meant to progress in this game. There's no xp-bar or any sort of indicator for anything. The parry-mechanic is too convoluted for its own good
Thanks for the feedback. I honestly think it needs more visual information to make it easier, and it also lacked proper balancing. I tried to work on it with the time I had left, but thanks for pointing out those rough edges.
Sorry about my brutal criticism, I just took this game personally because 'tis my favourite genre and type of game. I really would have enjoyed being able to play this one. But at the end of the day it isn't the end of the world, live and learn ~
I enjoyed the concept but the parry mechanic was a bit too difficult for me to utilize. Instead of just changing colors for when an enemy attacks, it would be nice if the color like filled up or something to help give a visual indicator for when the enemy is attacking instead of just where. I think if you add in better visuals and balance the game a bit then it will be more enjoyable!
Thanks for your feedback, and yeah, that’s actually what I progressed the least on. I feel like I was missing a lot of feedback in many areas, there are elements that definitely need improvement.
I like the mechanics and gameplay, its a really cool concept. However, the parry window is a bit too punishing for new players, they might rage quit before mastering the mechanic, besides from that, the game is great, it has a lot of potential with some more tweaks!
Thanks for the feedback! It’s honestly pretty hard, I didn’t have much time to balance it properly, but I’ll definitely keep what you said in mind.