Really i mean REALLY loved the style u used man, i don't exactly know what it's called but the 2D and 3D mix was somewhat refreshing and the cutscene somehow works.
that ghost puzzle was tough ,really took me while for that .
would love if u rate my game as well. will appreciate it... ty
Play game
Welcome to the "Worlds Fair Hotel"!!!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Story | #31 | 1.900 | 1.900 |
| Atmosphere | #33 | 2.250 | 2.250 |
| Scare-Factor | #43 | 1.500 | 1.500 |
| Use of Theme | #48 | 1.850 | 1.850 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
bigeidan
Comments
I’m reviewing this project as part of “Dark Fable Studio,” and interestingly, we chose the same serial killer concept for our own project.
The art style really stood out to me it looks great and gives the game a unique and charming identity. The cutscenes also fit surprisingly well into the experience and helped present the story in a nice way.
However, the level design could be improved. There are long, extended hallways without a clear purpose, and the suitcases placed on the ground felt more like obstacles than meaningful gameplay elements. Instead of adding to the experience, they sometimes just got in the way.
The ghost puzzle was extremely difficult to figure out. After about 40 minutes, I finally solved it, but when I pressed the “E” key, nothing happened. I left the room, and then I suddenly got chased. The chase itself was actually well done, but it wasn’t clear whether this was intended as the puzzle’s solution or if I had done something wrong. I also wasn’t sure if getting caught was supposed to happen.
The game isn’t really scary, but in my opinion, that’s not necessarily a bad thing given the cute art style. However, since “scare factor” is part of the rating criteria, it becomes difficult to judge fairly in that category.
One aspect that worked well was the story presentation. The drawn scenes were very charming and did a good job conveying the narrative. What I felt was missing, though, was environmental storytelling. A story can also be told through the world itself for example, through objects or visual clues. Something like a skeleton lying in the same room where the ghost appears could imply a connection without needing text. Adding this kind of detail would have strengthened the immersion a lot.
The atmosphere overall does what it’s supposed to do for this type of game and fits the style nicely.
In the end, this is a cute and clearly well-worked-on project, but it felt a bit too short. I reached the end screen, although I’m not entirely sure if that was intended or possibly a bug. Still, I can definitely see the effort that went into this project.
“The End”
Wow, that was an amazing game! The art was beautifully done, and the sound design was great as well. That subtle breathing was really creepy. I did end up finding what the ghost man was talking about. It took me a bit, but I got there in the end. It was very well hidden and honestly a very creative puzzle.
Great work!
Nice game man! i love the graphics and the intro, and by looking at that hand, I CAN CONFIRM YOU AS AN ARTIST!
I love the technique u used to make the player sleep lol, all devs do that, as a wise man said "If you cant solve a BUG, MAKE it a FEATURE!" so yea, and i like the effects that were coming out of the lantern, however, im a bit confused, is this game 3d or 2d? also I LOVE THE TOILET I SPENT 5 MINUTES IN IT!!! lol
EDITZ TIME: i couldnt find the key to the second door :(
Consider rating my game too!!








Leave a comment
Log in with itch.io to leave a comment.