Felt like I was playing COTL, super fun!!
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Barberian: The Witch's Curse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2 | 4.615 | 4.615 |
| Entertainment | #4 | 4.462 | 4.462 |
| Theme Use | #5 | 4.577 | 4.577 |
| Visuals | #6 | 4.654 | 4.654 |
| Creativity | #23 | 4.154 | 4.154 |
| Skeleton | #40 | 3.423 | 3.423 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great game, very addictive. Had plenty of fun clearing each room and the bosses were well balanced! Fantastic music as well
Who worked on your submission?
3 peoplle
How does your submission fit the theme?
eaea
Comments
That was excellent! my first run was a bit sad because i only got speed upgrade items on the item rooms but i got better luck on the second run, super fun! :)
Phenomenal art and music, and the game play felt pretty good. There's a lot here for the jam period! Three floors with unique enemies, music, and graphics is pretty commendable. I liked the game enough to finish it twice to see more items and weapons, and I ran into a few bugs on the second playthrough. The biggest one being that you keep everything from previous playthroughs into future ones as long as you don't close the window and don't die. On subsequent playthroughs I skipped the intro cutscene, though, which might be meaningful here. That also might be responsible for some of the other bugs I found:
- The chainsaw just doesn't seem to work sometimes. I only found the chainsaw on my second playthrough. I picked up 2 projectile size upgrades and tried using the chainsaw, and it usually worked, but sometimes it wouldn't deal contact damage unless I made sure it wasn't overlapping any enemies first before using it. It wasn't able to damage the final boss at all, though. Unsure if this is a problem with the chainsaw or the stacking size upgrades.
- You have full player control during elevator cutscenes. That means you can use weapons and consume ammo, which some might find annoying during a cutscene. Could be a bug or speedrun tech, I didn't try to see if doors worked as well.
- Killing the second boss with a chainsaw causes this to happen, where the elevator opens, and the fight ends, but the boss sprite and health bar are still visible on screen. Touching the boss sprite at this point does nothing.
- I first triggered this on my second playthrough with the mega chainsaw, but I don't think the second playthrough shenanigans had any affect here. I was able to recreate it again by killing the boss with a normal-sized chainsaw on a fresh playthrough.
- Buying multiple copies of a weapon allows you to get extra ammo back from the half ammo to all weapons box. You get half ammo per copy of the weapon you own (I think, buying two copies of a weapon gives you full ammo on future box pickups each time when you should only get 50%).
Most of these are just weird quirks and didn't detract anything from the experience. I figured I'd mention them in case you want to keep working on the game after the jam. Great job!
Thank you for writing such an awesome comment, we really really appreciate the feedback! Some of the bugs mentioned are pretty interesting, I'll be looking into those later (especially the ones about the chainsaw not working properly. Weird!)
Keeping everything when repeating the game is a happy accident, we noticed it a couple of days ago and will be fixing it when the judging period is over. For now, enjoy the accidental New Game+ :)
Thanks again for the detailed write-up, and for checking out our game!
cute concept, it made us chuckle, and cool art style (this is personal taste, but i would've made the resolution match the pixel size to avoid mixels). it's fun and i liked the writing too!
Thanks! We did think about making it pixel-perfect at the start but decided against it for time's sake.
Reasons include being able to scale things if we're low on time (we ended up doing it for the UI), not having to worry about choosing a resolution that scales to 1080p/4k fullscreen, and not having to deal with everything snapping to pixels which sometimes causes weirdness.
Stunning visuals, memorable music too! I enjoy roguelikes so this hits the spot quite right, well done to your team!
Love the spritework and music, and boss designs and bullet patterns are great. Pretty tough that it sends you back to the very start when you die, but I can dig it. Great game!
What a great experience, only real annoyance was the fact you can get stuck in the doorways in the second area (which led to my death at least twice), everything else was really great, appreciated how the boss themes were remixed versions of the level music. Nice spritework, cool boss fight designs, fun to play, and funny to boot. Awesome job guys
Satisfying gameplay. The pixel art is very nice to look at and the soundtrack is good as well.
The skeleton is in the pause menu (just idle there). The game was worked on by 3 people: NoodlesXL, Jebb, and myself.
You may have noticed the submission was submitted 4 seconds before the deadline. I spent the last hour putting out fires in the game and fixing bugs that suddenly popped up. In the last 15 minutes, I found a hard crash bug, fixed it, then got a merge conflict (first one we had this entire jam because we were scrambling).
After fixing the merging issues, my internet decided to be extremely slow uploading the game. It was maybe the most horrified I have ever been in years, I was trembling like crazy that all this effort might go completely unnoticed. But thankfully, I made it. 4 seconds before submission.
Enjoy the game!







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