Play game
I am not Slime's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #255 | 2.051 | 2.571 |
| Enjoyment | #304 | 1.254 | 1.571 |
| Overall | #315 | 1.208 | 1.514 |
| Audio | #329 | 0.798 | 1.000 |
| Theme | #329 | 0.912 | 1.143 |
| Art | #333 | 1.026 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.


Comments
Could be interesting but I didn't really get it. I was able to kill a slime but I have no idea what happened tbh.
Thank you so much for playing. To be honest, I'm sorry my game doesn't have a good tutorial. Simply put, you need to break enemy parts to collect ingredients and body parts, then cook food and equip body parts to strengthen yourself, so you can defeat even stronger enemies.
I felt like there is a lot going on with the game, so I wish I understood the mechanics better. It would be nice if there was a tutorial or something to help understand basic strategies. I was able to go through a few battles, so it seemed like an interesting game. It would also be nice if the shape of the attacks could rotate. Since the core gameplay loop of the game is interesting, I feel like if you could team up with an artist, then the game could become more appealing.
Yes, my game is probably a fairly complex one in terms of rules. I've now realized that a good tutorial is really important. Next time, I'll set aside some time to make one.
I see some potential but i thought there were some needed explanations on what things were or some sprites for items, it was a little overwhelming with how much stuff there was and I couldnt really tell what i was doing, but i do like that there was lots of depth
Your suggestion is very good. It's just a pity that I'm not very good at art, so the game prototypes I make basically have no visuals.
Hi, I had fun with this game. I think this concept could make for a good complete game. But let's be honest there's no invincibility theme here, and this game is very similar to the one you submitted 2 weeks ago in another jam. I can't rate much higher. However I genuinely encourage you to go further with this concept and make graphical assets to elevate it.
Yes, I've improved the previous game a bit. I always feel like this gameplay could be expanded further. Thanks for playing~
This is a game prototype with no art or music.
You need to fight enemies, loot body parts, and collect ingredients. After battle, you cook food to restore your stats.
You are free to expand your body and equip the looted parts however you like.
I don't mean to be rude, but this game comes across as AI-generated. I can't really understand what the gameplay loop is, and I don't see any implementation of the theme. I'm not sure what feedback to give, but consider asking around the discord server to see what improvements you can make!
Alright, I didn't include much of a tutorial, but overall the idea is: you defeat monsters, loot their body parts, and gather ingredients. The damage you take needs to be healed by eating food. This cycle continues until you defeat the boss and become the final boss yourself.