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Trespasser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #91 | 3.043 | 3.043 |
| Enjoyment | #106 | 2.957 | 2.957 |
| Creativity | #135 | 3.087 | 3.087 |
| Overall | #140 | 2.809 | 2.809 |
| Audio | #151 | 2.522 | 2.522 |
| Art | #198 | 2.435 | 2.435 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Niceeee ok we opening the game and already get some jungle music dis is heat. This feels like Pac-Man combined with a fast paced movement combat game like Ultrakill. The samurais lowkey scary since u get killed with one hit lol but that's a good thing. It makes the player experience feel alot more challenging and engaging in my opinion because you'll have to make those micro decisions of which path to pick and weigh the risks of your options. That's exactly what makes games like Pacman a classic experience. I also enjoy the fast paced movement, may be biased cuz I love those types of games and u got me with the jungle beat but I think it does enhance the player experience alot and make it feel really fun both running away and for chasing down the samurai to kill them. I think you executed your vision well. I only have two critiques that I can think of right now. First, in the level selection, I tried clicking the picture for a while and was confused till I realized you have to click the text. And then also the holes to slide under are a bit too small for me. Maybe it's a skill issue but I would just miss a lot of times, which I guess is good for anticipation, since the samurai will catch up, but eventually I just stopped trying to slide under the holes, which may take away from your original intention. Oh and jus another small critique Ion kno how to describe it through text but theres a certain sound pattern in the song during the loop that I feel like takes away from what would've been an even better beat. It seems a little out of place or disorienting but I'm not sure why, since I'm not an expert on music, but you can just tell. Overall good job with the game!
Really cool entry! The movement and overall combat vibe reminded me a lot of classic Quake, which is a big plus. The music fits the atmosphere perfectly, and the stylized graphics look great.
If I had to give one piece of feedback for polish: it lacks a bit of "juice" or impact when you hit enemies. Some screen shake, a slight Hit Stop (freezing the game for a few milliseconds on impact), or more pronounced particle effects would make the combat feel much more visceral and satisfying. Regardless, it’s a solid project for a 2-week jam! Keep up the good work!
Loved the visuals and the concept. Thanks for sharing! :)
I enjoyed it!
The only thing: I'd rethink the spawn point. After killing a few enemies, I could easily barricade myself in front of it and rack up points way too easily, which makes the gameplay feel a bit pointless when I become invincible.
But overall, it's a great game!
It's Packman. I wandered around thinking "what am I supposed to do." Then I ate a big orb and ate some ghost. It was great. You made a fun game. I would like a death animation though.
This feels super polished and snappy. I really enjoyed moving around and the first person perspective of it all.
Great concept for the jam, and the controls felt super smooth as well! Awesome work!
This is one of the parkour games where the movement feels fluid enough where you really feel like you are parkouring your way in the game. Great job!
I like the overall idea with pacman, the movement feels really smooth, fast and engaging. With some improvements to the enemy visuals and a bit more polish, this will be great game! Really good work!
As others said it's like a 3d Pacman, cool idea.
You can improve the range of the attack of the enemies, it's not very intuitive.
Overall I think that parkour and Pacman is a good choice, just needs more polishing. Keep it up!
· Umbra ·
Reminds me of Pacman lol
It might be cool to add a parry feature and/or some orbs to collect as you run through the maze
A 3D parkour Pacman is a really nice idea
Not sure if there are multiple spawn points but the one in the middle you can just keep spawn killing them when you get the sword
Also having some kind of visual indicator of the enemy attack range would be nice. They seem to be moving in a grid pattern so showing that grid in the environment assets could be enough
Good job!
The movement was smooth, reminded me of Ultrakill in some ways, also liked the music, pretty solid game
Love the look of the enemies and the way they move and the way they move is really unique and the contrast between when you're invincible and not is really good
I really loved the art style and the FP feel.
Cool game brother i really like the idea can you rate my game as well ❤️
The movement system feels great even though its a bit janky at times, the artstyle is pretty unique and gives the game its own unique vibe
Fun little modern spin on a Pac-Man - Scored 89
I guess there is around 8 spawn points or so? I had troubles getting to the sword pick up later in the game, cause enemies just roamed around it.
For some reason Test level didn't work for me
You can improve sense of speed by changing FOV dynamically
The game may have some flaws in terms of graphics and performance, but it's really fun and does a great job of bringing the theme to life. I loved it.
Pretty neat little game, there's a few cool movement tricks you can discover and really get cooking!