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Heart Beats's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3 | 3.785 | 3.785 |
| Enjoyment | #46 | 3.400 | 3.400 |
| Overall | #81 | 3.129 | 3.129 |
| Creativity | #89 | 3.323 | 3.323 |
| Theme | #162 | 2.523 | 2.523 |
| Art | #175 | 2.615 | 2.615 |
Ranked from 65 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a lot of fun!!
Well now, this game reminds me of playing undertale. Really nice music. I didn’t notice the space until I read the control instruction.
That's great that you enjoyed the game! I'm happy with this good news :D
solid music, the bomb level was so good it made the robot one feel a little lackluster in difficulty, but it was great still!
Thanks for the comment, and I'm glad you liked it! :D
It was very fun to play & I really like the whole heart beat theming.
Amazing job!
Thanks for the comment, and I'm glad you liked Heart Beats :)
Bullet hell with cool beats!
Thank you for your comment and compliment, I'm glad you liked it :)
Really cool idea. I like the minimalist art -- to the point and does the trick. The audio... the heart of the game, I liked the choices you offered and I liked that you had choices :D pretty good. It was a bit more difficult than what I can handle usually, but overall was fun. Really great touch with the player being a heart, so many layers of symbolism in it.
Good work!
Thanks for the comment, I tried to express myself with the theme, everything I thought of, and it's a game theme that's kind of "different or daring compared to other game jam themes," thanks for the compliment :D
OH YESSIR, I'm a big JSAB fan and this scratched an itch I've had for a while, the controls felt fluid snd the moments wheb the attacks would sync with the music were so satisfying! I had so much playing great job!
Thanks for the comment! I'm glad you're also a fan of JSAB, a very good game, and thank you for the compliment, I'm very happy with those words :)
Major Just Shapes and Beats vibes lol. Really fun and mostly polished! The art and music are really good! I think it may have broke because at the end of eye it just stayed there without progressing, but overall fun and cool gameplay!
Thanks for the comment and for letting me know about this bug. I'm trying to find the cause, but I can't find it to fix it xD but I'm looking for this possible error, thanks :)
Upon further inspection I think the issue was that the progress bar and a few other things fail to work if you press the full screen mode, so it looked like it wasn't progressing because of a visual issue. Still a very fun game!
This is cool, the attacks look really nice and I like the small quality of life features with the settings and pause menu. Maybe the player could have used an idle animation or something, but overall well done this was fun.
Thanks for the comment :D, and for the compliment too, I'm glad you liked it :D
It’s a bit more challenging than I’d usually go for, but I absolutely love the concept and think it’s fantastic.
Thank you for the comment and thank you for the compliment, I'm glad you liked it :D
Ayueeee ok this is giving Just Shapes and Beats and Undertail, I like it. I like the title, very clever, and I also like the difficulty level. I remember playing Geometry Dash and having so many attempts just for the first level, so I don't think that your game is too difficult I think it's perfect imo. Jus enough challenge, not too discouraging. I personally feel like the second level was easier than the first one tho which can make the experience feel like it starts to flatline in comparison to the rush of the first level. Very good concept and idea and I think you executed it well. I see how you matched the timing of the obstacles to the bpm of the music, which is good too. I think the only main polishing points if you ever continue this game is just blanacing difficulty and progression and then also making the obsticals even more reactive to the music to create a more satisfying experience. Most obstacles were matched to the bpm, but there are so many other different rhythmic layers in the music that can have a obstical or projectile to depict/match that sound. Very expandable. Overall, good job!
Thanks for the comment! There are some points that I really need to fix, not in the gameplay but in the experience that I can improve, some things are what you said and thank you, :D
Tough but really cool! It took me 3 tries on the first song to beat it, really impressive work, and the tunes are great!
Thank you for the comment! I'm glad you managed to get past the bomb! :D I'm glad you liked it ;)
I really liked! "The bomb" was quite challenging, but just as enjoyable as the next one:]]
thank you for the comment and it's great that you liked it :D
The minimalist visuals accompany the gameplay well enough so not many remarks there.However, I felt as though the game leaned way more into the bullet hell aspect than the rhythm aspect as when I played it, certain portions such as during bomb where the circles pulse had spots on the field in which I could simply sit the heart there and wait for the entire segment to pas which took a bit away from the rhythm aspect. I think this could be solved by either adding a secondary button that needs to be pressed to the rhythm of the song or perhaps you could add score pickups in the way of where upcoming projectiles would pass through which would make it optional to grab them but at higher risk of being hit or not go for them to have a safer run. The second suggestion would need a scoring system implemented though.
As a previous comment mentioned, Eye should have been the first level displayed due to it's lower difficulty, alongside possible difficulty ratings being attached to make it clear to the player how difficult the level will be.
The OSTs are really solid for the game though so excellent work on that.
Thanks for the comment, I really should have let 'the eye' appear first since it's easier, but thanks for the compliment too, I'm very grateful :D
Very nice game, minimalist but addictive.
Good luck at the jam :)
Thank you for the comment and I'm glad you liked the sprite :D, good luck to you too in the jam
Great game! I really liked how the player sprite represented the current health, great job!
Thank you for the comment, the way the player takes damage I took reference from a game called JSAB (actually the game's idea is based on it lol) but thanks for the compliment :)
Really fun game, i'm pretty bad at rythmn games but it was visually really cool. I really liked what you did with the ui for our health and, even if i find it quite hard, the difficulty seems coherent ! Well done '3'
Thanks for the comment, I tried a somewhat "daring" theme idea and it seems to be working! Thank you and good luck to you in this jam :)
I like that the heart beats when you do the dash :D
Having a background beat or heartbeat mechanic like https://en.wikipedia.org/wiki/Crypt_of_the_NecroDancer
might be a fun idea if you expand this
Nice to have QOL feature:
Thanks for the comment and the compliment, I'll take a look at the Wikipedia entry you sent :)
Really fun! The bomb level was the hardest of the two (yet my favorite)
Thanks for the comment! And I'm glad you liked my game and that you have a favorite boss! (Mine is too) :D